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DS Kart Recompiled 0.2.2 – macOS beta, 3D on the GPU and many fixes
New
- macOS (beta, not tested yet): the Linux version now builds on a Mac too (Intel and Apple chips). Install the Xcode command line tools and
brew install sdl2, put your ROM inrom/mkds.ndsand double-clickmac/jugar.command. Instructions inmac/LEEME.txt. Please tell us how it goes in an issue! - 3D on the graphics card (experimental, Windows): new option in the in-game menu (F1 > Graphics). The 3D is drawn by your GPU instead of the CPU: same image, but much lighter on the CPU, especially with high 3D resolution and more FPS. It's off by default; if something looks wrong with it on, turn it off and open an issue.
- Big screen with the touch screen beside it (#11): new option in F1 > Graphics > Screens: the top screen at full height and the touch screen small to its right, at the bottom (the mouse touches it there). Together they fill a 16:9 screen. Also
DISPOSICION=1inajustes.ini.
Fixes
- Online: you can connect again after disconnecting, without closing the game (before it failed with error 52200).
- The ping no longer stays on screen after leaving an online match.
- Time Trial: pressing "Back" when choosing a ghost no longer closes the game.
- Two crashes reported in
faltan.txtfiles. - Emblem editor: saving, exiting and the paint bucket no longer close the game (#8, #9).
- Boss minimap: it could show broken blue stripes after the boss intro (more often with high resolution and FPS).
- Long online sessions: the game could close without warning after a while online (it ran out of room for the game's threads).
- When the game closes because of an error, it now always leaves a note in
fallos.txt: attach it to your issue. - The "Online" tab of the F1 menu (the old room codes) is gone: online play is through the game's own Wi-Fi menu.
Known issue
If after updating the F1 menu still has the "Online" tab (and no "3D on the graphics card" option), your game wasn't rebuilt. This happens if your build\mkds.exe wasn't made by the launcher (for example, a test zip that already included it). Fix: close the game and the launcher, delete the build folder and press Play. The launcher prepares the game again (a few minutes); your ROM, settings and save are not in build, so nothing is lost. Fixed for the next version.
How to update: open the launcher and press Update. On Linux and macOS, download the zip again.
Novedades: versión de macOS (beta, sin probar todavía: doble clic en mac/jugar.command, instrucciones en mac/LEEME.txt), opción experimental para pintar el 3D con la tarjeta gráfica (F1 > Gráficos; la misma imagen gastando mucha menos CPU) y nueva disposición con la pantalla de arriba grande y la táctil pequeña al lado, en 16:9 (F1 > Gráficos > Pantallas, #11). Arreglado: volver a conectarte al online sin cerrar el juego (daba el error 52200), el ping ya no se queda en pantalla al salir del online, "Volver" al elegir fantasma en Contrarreloj ya no cierra el juego, dos cierres de los faltan.txt, el editor de escudo ya no se cierra al guardar, salir o rellenar (#8, #9), el minimapa de los jefes ya no sale con franjas, el juego ya no se cierra tras un rato largo en el online, si se cierra por un error siempre deja una nota en fallos.txt y fuera la pestaña "Online" del menú F1.
Problema conocido: si tras actualizar el menú F1 sigue teniendo la pestaña "Online" (y no sale lo del 3D con la tarjeta gráfica), tu juego no se ha vuelto a generar. Pasa si tu build\mkds.exe no lo hizo el launcher (por ejemplo, un zip de prueba que ya lo traía). Solución: cierra el juego y el launcher, borra la carpeta build y dale a Jugar. Se prepara de nuevo en unos minutos; tu ROM, tus ajustes y tu partida no están en build. Arreglado para la próxima versión.