Block.defineBlock(blockId, name, textureNames materialSourceId, opaque, renderType); Block.setColor(blockId, colors); Block.setDestroyTime(blockId, amount); Block.setExplosionResistance(blockId, amount); Block.setLightLevel(blockId, level); Block.setRenderLayer(blockId, renderLayer); Block.setShape(blockId, v1, v2, v3, v4, v5, v6);
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