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AnyPS5 Desktop 0.1.12 (Windows + Linux preview)
AnyPS5 Desktop 0.1.12: AnyTogether moves to anytogether.net, AppImage updates are fixed, and it pairs with AnyPS5-ARM 0.2.26, whose Windows and Linux engine (7816f5d37) brings about 3,500 upstream engine commits.
This is still an early preview. Please report what works and what doesn't in the issues; a game's crash report makes that easy.
What's new
- AnyTogether at anytogether.net. The default server and the join links use the new address. Older versions keep working: the old address still serves them.
- AppImage updates fixed. The new AppImage is staged beside the one it replaces. Before, it was written to the current folder under a wrong name and renamed from there, which failed when that folder was on another file system.
- New engine. AnyPS5-ARM 0.2.26's Windows and Linux engine from 7816f5d37 (Settings → AnyPS5 Engine) carries two upstream merges: GPU and shader compiler speed-ups, the console keyboard drawn over the game and typed with the pad, a second page for the performance overlay, and hundreds of system calls games make.
- The engine's tests. The online, remote pad, AppContent, UserService and power control tests pass on both new engines, built on Ubuntu 22.04 (glibc 2.35) for Linux.
- Built by CI. All five files of this release come from the repository's CI, from the release commit.
Install
Windows 10/11 (x64): run AnyPS5-Desktop-Setup-0.1.12-x64.exe (per user, no admin needed; it installs over earlier versions). SmartScreen may say "Windows protected your PC": click More info → Run anyway. Portable: unzip AnyPS5-Desktop-windows-x64.zip and run anyps5_desktop.exe (SDL2.dll and the Visual C++ runtime are beside it). Already on 0.1.3 or later: the launcher offers this update by itself.
Linux (x64):
- AppImage:
chmod +x AnyPS5-Desktop-0.1.12-x86_64.AppImage, then run it. - Ubuntu/Debian:
sudo apt install ./anyps5-desktop_0.1.12_amd64.deb. - Archive: unpack the .tar.gz and run
AnyPS5-Desktop/anyps5_desktop. - The launcher runs on glibc 2.34+ (Ubuntu 22.04 or newer). AnyPS5-ARM's Linux engine needs glibc 2.35+ (Ubuntu 22.04 or newer); upstream AnyPS5's Linux engine needs glibc 2.38+ (Ubuntu 24.04, Debian 13, Fedora 39 or newer).
Then open the launcher, press Download the AnyPS5 engine (or update it in Settings → AnyPS5 Engine) and choose your games folder. For clips, install ffmpeg (Windows: winget install ffmpeg, or put ffmpeg.exe beside the launcher; Linux: sudo apt install ffmpeg). Online play is in Settings → AnyTogether → Online play (experimental), off by default. Nothing ever goes to Sony.
Checksums: SHA256SUMS lists every file, and SHA256SUMS.sig is its Ed25519 signature with the AnyPS5 release key (f8fe0d55df962105).
Requirements: a CPU and GPU that AnyPS5 supports (see upstream), and decrypted copies of games you own.