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AnyPS5 Desktop 0.1.17 (Windows + Linux preview)
AnyPS5 Desktop 0.1.17: FSR 1 upscaling, twelve more languages by VK, zipped games unpacked for you, Add Update…, a notice when a game's engine can't read the phone and one progress bar while a game updates. It pairs with AnyPS5-ARM 0.2.30, whose Windows and Linux engine (a49be84a5) is built from the release tag and brings FSR 1.
This is still an early preview. Please report what works and what doesn't in the issues; a game's crash report, and the launcher's own, makes that easy.
What's new
- Upscaling: Bilinear or FSR 1. A new choice in a game's settings, beside Resolution. With AMD FidelityFX Super Resolution 1, a game image smaller than the window is brought up to it sharp instead of blurred, so a lower Resolution gives more frames on a weaker PC without the soft look. FSR Sharpness (shown with FSR 1) goes from 0, the sharpest, to 2 in AMD's stops; 0.2 by default. It needs an AnyPS5-ARM engine with FSR 1 (this release's); upstream's engine always scales bilinearly.
- Twelve more languages, by VK: German, Spanish, French, Portuguese, Indonesian, Russian, Japanese, Hindi, Bengali, Bhojpuri, Arabic and Urdu, in Settings → Language. Arabic and Urdu read right to left, but the screens are not mirrored for them yet.
- A new language shows everywhere at once. The hint bar at the bottom and a few other texts kept the old language until the next start.
- A name or handle changed on the website shows in the launcher. It reads your profile again when the launcher comes back in front, every few minutes while it is in front, and when Friends, your profile or Settings opens.
- A game dropped into the games folder as a .zip. The launcher offers to unpack it into a folder next to it, with its progress, and then reads it as any other game. A zip with a file that would land outside that folder is refused, and the free space is checked first. A zip of a newer version of a game in the library unpacks as that game's update.
- Add Update… in a game's settings: choose the folder of the game's update dump, and it goes next to the game as
<game folder>-UPDATE. The game's own folder stays as it is, and the next unlock applies the update. - The launcher says when a game can't read the phone. The phone controller reaches a game only through the AnyPS5-ARM engine. Upstream's engine has no phone input, so a game on it ignored the phone while the phone still moved the launcher, and nothing said why. Now a game started on upstream's engine with a phone connected says so at once, in the launcher and as a desktop notice over the game; Settings → Phones says it while upstream's engine is in use. A game on an engine the launcher can't tell (a folder of your own) is said only when it hasn't answered the phone for 30 seconds.
- One progress bar while a game updates. The step and its bar beside the buttons are the only ones now; the main button no longer draws a second line inside itself, and the status under the game's name reads just Updating.
- Engine. AnyPS5-ARM 0.2.30's Windows and Linux engine (a49be84a5, Settings → AnyPS5 Engine) brings FSR 1. The online, remote pad, AppContent, UserService and power control tests pass on both.
- Credits. The README thanks Slick Daddy for in-depth testing and feedback and VK for the translations and testing.
- Built by CI. All five files of this release come from the repository's CI, from the release commit.
Install
Windows 10/11 (x64): run AnyPS5-Desktop-Setup-0.1.17-x64.exe (per user, no admin needed; it installs over earlier versions). SmartScreen may say "Windows protected your PC": click More info → Run anyway. Portable: unzip AnyPS5-Desktop-windows-x64.zip and run anyps5_desktop.exe (SDL2.dll and the Visual C++ runtime are beside it). Already on 0.1.3 or later: the launcher offers this update by itself.
Linux (x64):
- AppImage:
chmod +x AnyPS5-Desktop-0.1.17-x86_64.AppImage, then run it. - Ubuntu/Debian:
sudo apt install ./anyps5-desktop_0.1.17_amd64.deb. - Archive: unpack the .tar.gz and run
AnyPS5-Desktop/anyps5_desktop. - The launcher runs on glibc 2.34+ (Ubuntu 22.04 or newer). AnyPS5-ARM's Linux engine needs glibc 2.35+ (Ubuntu 22.04 or newer); upstream AnyPS5's Linux engine needs glibc 2.38+ (Ubuntu 24.04, Debian 13, Fedora 39 or newer).
Then open the launcher, press Download the AnyPS5 engine (or update it in Settings → AnyPS5 Engine for FSR 1) and choose your games folder. For clips, install ffmpeg (Windows: winget install ffmpeg, or put ffmpeg.exe beside the launcher; Linux: sudo apt install ffmpeg). Online play is in Settings → AnyTogether → Online play (experimental), off by default. Nothing ever goes to Sony.
Checksums: SHA256SUMS lists every file, and SHA256SUMS.sig is its Ed25519 signature with the AnyPS5 release key (f8fe0d55df962105).
Requirements: a CPU and GPU that AnyPS5 supports (see upstream), and decrypted copies of games you own.