This is an example of how to incorporate eye control into a 3D scenario. The sample shows how to employ the EyeTribe C# SDK in a simple scene set up in the Unity game engine.
The sample allows the user to do a full calibration of the EyeTribe Server and interact with a 3D scene. In this scene, the user will be able to control main camera with head movement and highlight 3d objects by looking at them.
This sample is to be considered beta. Feedback and bug fix submissions are welcome.
Please visit our developer website for more information.
This sample has been developed in Unity 4.3.3 and uses the EyeTribe C# SDK.
To build, open project in Unity and build for Windows OS.
Note that the EyeTribe Server currently supports Windows 7 and newer. Support for other platforms will be added in the future.
Should question arise, do not hesitate to post them on The Eye Tribe Forum.
0.9.35 (2014-05-20)
- Updated license
- Updated C# SDK
0.9.27 (2014-02-12)
- Fixed tab/space formatting
- Updated C# SDK
- Fixing UnityGazeUtils issue
0.9.26 (2014-01-30)
- Initial release