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Arches-Team

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  1. terrain-amplification terrain-amplification Public

    Forked from eric-guerin/terrain-amplification

    Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]

    MATLAB

  2. pix2pix-tensorflow pix2pix-tensorflow Public

    Forked from eric-guerin/pix2pix-tensorflow

    Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/

    JavaScript

  3. Desertscapes-Simulation Desertscapes-Simulation Public

    Forked from aparis69/Desertscapes-Simulation

    Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.

    C++

  4. Implicit-Volumetric-Terrains Implicit-Volumetric-Terrains Public

    Forked from aparis69/Implicit-Volumetric-Terrains

    Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.

    C++

  5. Segment-Tracing Segment-Tracing Public

    Forked from aparis69/Segment-Tracing

    Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

    C++

  6. Rock-fracturing Rock-fracturing Public

    Forked from aparis69/Rock-fracturing

    Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.

    C

Repositories

Showing 10 of 12 repositories
  • Karst-Synthesis Public Forked from aparis69/Karst-Synthesis

    Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks

    Arches-Team/Karst-Synthesis’s past year of commit activity
    C++ 0 MIT 2 0 0 Updated Oct 19, 2021
  • MarchingCubeCpp Public Forked from aparis69/MarchingCubeCpp

    A public domain header-only marching cube implementation in C++ without anything fancy.

    Arches-Team/MarchingCubeCpp’s past year of commit activity
    C++ 0 9 0 0 Updated Aug 27, 2021
  • terra Public Forked from open-terra/terra

    A opensource terrain simulation library.

    Arches-Team/terra’s past year of commit activity
    C 0 GPL-3.0 3 0 0 Updated Jun 11, 2021
  • orometry-terrains Public Forked from oargudo/orometry-terrains

    Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019

    Arches-Team/orometry-terrains’s past year of commit activity
    Python 0 9 0 0 Updated Jun 9, 2021
  • Rock-fracturing Public Forked from aparis69/Rock-fracturing

    Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.

    Arches-Team/Rock-fracturing’s past year of commit activity
    C 0 MIT 6 0 0 Updated Apr 19, 2021
  • Segment-Tracing Public Forked from aparis69/Segment-Tracing

    Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

    Arches-Team/Segment-Tracing’s past year of commit activity
    C++ 0 MIT 8 0 0 Updated Apr 19, 2021
  • Desertscapes-Simulation Public Forked from aparis69/Desertscapes-Simulation

    Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.

    Arches-Team/Desertscapes-Simulation’s past year of commit activity
    C++ 0 MIT 7 0 0 Updated Mar 1, 2021
  • EcoLearn Public Forked from jgain/EcoLearn

    Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"

    Arches-Team/EcoLearn’s past year of commit activity
    C++ 0 GPL-3.0 4 0 0 Updated Jan 12, 2021
  • glaciers Public Forked from oargudo/glaciers

    Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020

    Arches-Team/glaciers’s past year of commit activity
    C++ 0 MIT 6 0 0 Updated Oct 7, 2020
  • Implicit-Volumetric-Terrains Public Forked from aparis69/Implicit-Volumetric-Terrains

    Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.

    Arches-Team/Implicit-Volumetric-Terrains’s past year of commit activity
    C++ 0 MIT 6 0 0 Updated Apr 30, 2020

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