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SITL: Add support for Sub
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rjehangir authored and tridge committed Feb 21, 2017
1 parent aec7091 commit 36f3cae
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50 changes: 50 additions & 0 deletions libraries/SITL/Frame_Vectored.h
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#pragma once

using namespace SITL;

#define MOT_1_ROLL_FACTOR 0.0
#define MOT_1_PITCH_FACTOR 0.0
#define MOT_1_YAW_FACTOR 1.0
#define MOT_1_THROTTLE_FACTOR 0.0
#define MOT_1_FORWARD_FACTOR -1
#define MOT_1_STRAFE_FACTOR 1

//Front left
#define MOT_2_ROLL_FACTOR 0.0
#define MOT_2_PITCH_FACTOR 0.0
#define MOT_2_YAW_FACTOR -1.0
#define MOT_2_THROTTLE_FACTOR 0.0
#define MOT_2_FORWARD_FACTOR -1
#define MOT_2_STRAFE_FACTOR -1

//Back right
#define MOT_3_ROLL_FACTOR 0
#define MOT_3_PITCH_FACTOR 0
#define MOT_3_YAW_FACTOR -1.0
#define MOT_3_THROTTLE_FACTOR 0.0
#define MOT_3_FORWARD_FACTOR 1
#define MOT_3_STRAFE_FACTOR 1

//Back left
#define MOT_4_ROLL_FACTOR 0
#define MOT_4_PITCH_FACTOR 0
#define MOT_4_YAW_FACTOR 1.0
#define MOT_4_THROTTLE_FACTOR 0.0
#define MOT_4_FORWARD_FACTOR 1
#define MOT_4_STRAFE_FACTOR -1

//Right facing up
#define MOT_5_ROLL_FACTOR 1.0
#define MOT_5_PITCH_FACTOR 0.0
#define MOT_5_YAW_FACTOR 0.0
#define MOT_5_THROTTLE_FACTOR -1
#define MOT_5_FORWARD_FACTOR 0.0
#define MOT_5_STRAFE_FACTOR 0.0

//Left facing up
#define MOT_6_ROLL_FACTOR -1.0
#define MOT_6_PITCH_FACTOR 0.0
#define MOT_6_YAW_FACTOR 0.0
#define MOT_6_THROTTLE_FACTOR -1
#define MOT_6_FORWARD_FACTOR 0.0
#define MOT_6_STRAFE_FACTOR 0.0
96 changes: 96 additions & 0 deletions libraries/SITL/SIM_Submarine.cpp
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Submarine simulator class
*/

#include "SIM_Submarine.h"
#include <AP_Motors/AP_Motors.h>
#include "Frame_Vectored.h"

using namespace SITL;

static Thruster vectored_thrusters[] =
{
Thruster(0, MOT_1_ROLL_FACTOR, MOT_1_PITCH_FACTOR, MOT_1_YAW_FACTOR, MOT_1_THROTTLE_FACTOR, MOT_1_FORWARD_FACTOR, MOT_1_STRAFE_FACTOR),
Thruster(1, MOT_2_ROLL_FACTOR, MOT_2_PITCH_FACTOR, MOT_2_YAW_FACTOR, MOT_2_THROTTLE_FACTOR, MOT_2_FORWARD_FACTOR, MOT_2_STRAFE_FACTOR),
Thruster(2, MOT_3_ROLL_FACTOR, MOT_3_PITCH_FACTOR, MOT_3_YAW_FACTOR, MOT_3_THROTTLE_FACTOR, MOT_3_FORWARD_FACTOR, MOT_3_STRAFE_FACTOR),
Thruster(3, MOT_4_ROLL_FACTOR, MOT_4_PITCH_FACTOR, MOT_4_YAW_FACTOR, MOT_4_THROTTLE_FACTOR, MOT_4_FORWARD_FACTOR, MOT_4_STRAFE_FACTOR),
Thruster(4, MOT_5_ROLL_FACTOR, MOT_5_PITCH_FACTOR, MOT_5_YAW_FACTOR, MOT_5_THROTTLE_FACTOR, MOT_5_FORWARD_FACTOR, MOT_5_STRAFE_FACTOR),
Thruster(5, MOT_6_ROLL_FACTOR, MOT_6_PITCH_FACTOR, MOT_6_YAW_FACTOR, MOT_6_THROTTLE_FACTOR, MOT_6_FORWARD_FACTOR, MOT_6_STRAFE_FACTOR)

};

Submarine::Submarine(const char *home_str, const char *frame_str) :
Aircraft(home_str, frame_str),
frame(NULL)
{
frame_height = 0.1;
ground_behavior = GROUND_BEHAVIOR_NONE;
}

// calculate rotational and linear accelerations
void Submarine::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel)
{
rot_accel = Vector3f(0,0,0);
body_accel = Vector3f(0,0,0);
for (int i = 0; i < 6; i++) {
Thruster t = vectored_thrusters[i];
int16_t pwm = input.servos[t.servo];
float output = 0;
if (pwm < 2000 && pwm > 1000) {
output = (pwm - 1500) / 400.0f; // range -1~1
}

body_accel += t.linear * output * 1.2 * GRAVITY_MSS;
rot_accel += t.rotational * output;
}

float terminal_rotation_rate = 10.0;
if (terminal_rotation_rate > 0) {
// rotational air resistance
rot_accel.x -= gyro.x * radians(400.0) / terminal_rotation_rate;
rot_accel.y -= gyro.y * radians(400.0) / terminal_rotation_rate;
rot_accel.z -= gyro.z * radians(400.0) / terminal_rotation_rate;
}

float terminal_velocity = 3.0;
if (terminal_velocity > 0) {
// air resistance
Vector3f air_resistance = -velocity_air_ef * (GRAVITY_MSS/terminal_velocity);
body_accel += dcm.transposed() * air_resistance;
}
}

/*
update the Submarine simulation by one time step
*/
void Submarine::update(const struct sitl_input &input)
{
// get wind vector setup
update_wind(input);

Vector3f rot_accel;

calculate_forces(input, rot_accel, accel_body);

update_dynamics(rot_accel);

// update lat/lon/altitude
update_position();

// update magnetic field
update_mag_field_bf();
}
62 changes: 62 additions & 0 deletions libraries/SITL/SIM_Submarine.h
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
ROV/AUV/Submarine simulator class
*/

#pragma once

#include "SIM_Aircraft.h"
#include "SIM_Motor.h"
#include "SIM_Frame.h"

namespace SITL {

/*
a submarine simulator
*/


class Submarine : public Aircraft {
public:
Submarine(const char *home_str, const char *frame_str);

/* update model by one time step */
void update(const struct sitl_input &input);

/* static object creator */
static Aircraft *create(const char *home_str, const char *frame_str) {
return new Submarine(home_str, frame_str);
}

protected:
// calculate rotational and linear accelerations
void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel);
Frame *frame;
};

class Thruster {
public:
Thruster(int8_t _servo, float roll_fac, float pitch_fac, float yaw_fac, float throttle_fac, float forward_fac, float lat_fac) :
servo(_servo)
{
linear = Vector3f(forward_fac, lat_fac, -throttle_fac);
rotational = Vector3f(roll_fac, pitch_fac, yaw_fac);
};
int8_t servo;
Vector3f linear;
Vector3f rotational;
};
}

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