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[Astral] edited this page Nov 5, 2026 · 6 revisions

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Holds a WateringCan.

Property Type Default Values Description
cutscene string nil any Plays this cutscene when interacted.
wide boolean false true, false Enables the wide variant.
can string "small" "small", "medium", "large", "dog" desc.
watering_size table(int, int) {1, 1} any The can's watering size.

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Grows when watered.

(Can be cut with WanderingScissors)

Behaviour types:

  • Green: needs to be watered (Kindness)
  • Blue: regrows fast (Integrity)
  • Purple: regrows slow (Perserverence)
  • Yellow: does nothing (Justice)
Property Type Default Values Description
color string "purple" "green", "blue", "purple", "yellow" Changes behaviour.
color_RGB table(int, int, int) nil(?) any Particle color.
bloom_state int 1 1, 2, 3 The current growth state.

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Grows when watered.

Property Type Default Values Description
color string "purple" "black", "blue", "brown", "purple", "red", "white", "yellow" Visual color.
bloom_state int 1 1, 2, 3 The current growth state.

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Grows when watered, is solid when not grown.

Property Type Default Values Description
color string "pink" "pink", "dark", "darker The grass color.

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Grows when watered.

Property Type Default Values Description
reed_type int 1 1..2, 3_0, 3_1, 4_0, 4_1, 5_0, 5_1, 6_0, 6_1, 7..29 Reed Texture (check [sprites](https://github.com/AstralButOnGitHub/Chapter-5-Lib/tree/main/assets/sprites/world/events/reeds)).

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Cuts flowers by turning clockwise until it finds one.

Property Type Default Values Description
can_rotate boolean true true, false Allows turning.
always_move boolean true true, false Always moves in current direction.
moving_battlezone boolean true true, false Should enable a BattleZone when nearby.
direction string "right" "up", "right", "down", "left" The starting direction.
speed float 6.5 any The movement speed.
cut_sound string "board_lift" any sound The cutting sound.

Spawns a scissor with the generator's properties as it's own properties every second.

Removes any scissors that enter.

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Can be climbed on when grown.

Automatically regrows after being cut.

Property Type Default Values Description
bloom_state int 1 1, 2, 3 The current growth state.
sprite_column int 6 any frame (check (frames)[https://github.com/AstralButOnGitHub/Chapter-5-Lib/tree/main/assets/sprites/world/events/vines_cuttable]) The starting frame (I think?? idk I ported this a month ago).

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Knocks Mushrooms and Watering cans off kris' head when walked under.

Property Type Default Values Description
pedestal event/marker nil any WateringPedestal/marker When it's a pedestal; Watering cans attach to it, otherwise they move to the marker and sit there until eaten by netskie.

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Gives mushrooms that stack on top of kris's head

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Netskies disguised as random objects. (will eat nearby mushrooms)

Property Type Default Values Description
style string "rock" "rock", "block", "sign", "treasure_chest", "floradin_bush The disguise.
solid boolean false true, false Should be solid when disguised.
text tiled text nil any Shown text.
cutscene string nil any Plays this cutscene when interacted.

Spawns a peach every (speed) seconds.

Property Type Default Values Description
speed float 4 any The speed (in seconds).
spike_rate int 4 any Every X peaches will be spiky.

Removes any peaches that enter.

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Party members start dashing upon entering.

Property Type Default Values Description
dark boolean true true, false REPLACE.
runspeed int 20 any REPLACE.

Spawns water particles when stepped on while dashing.

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Can slide open and closed.

Can also be locked with flags

Property Type Default Values Description
can_open boolean true true, false Adds a lock if false.
fox_flag string nil any flag Adds the fox sign and needs this flag to be at 5.
variant string 1 any Unused texture variations.
size string "small" "small", "big" Small or big door.
text tiled text nil any Shown text.

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Statues of Terakota that can be moved in any direction.

Will fall when entering an ObjectFallArea

Makes certain objects "fall" when entered.

(SlidingTerakota, NetskieObject, PhysicsMushroom, BunnyPlant)

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Spinning Knife that hurts when touched.

Property Type Default Values Description
amplitude float 80 any Movement sin amplitude.
offset float 0 any Movement offset.

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bnnuy

Property Type Default Values Description
bunny boolean false true, false Is a bunny.

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does stuff

Property Type Default Values Description
REPLACE REPLACE REPLACE REPLACE REPLACE.

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Can be scattered when dashing.

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Shows the shadow of Characters and certain Events when behind.

Property Type Default Values Description
yoffset float 0 any the distance the wall is above the floor.
style string "floral" "floral", "burger", "red" The repeating texture.
borders boolean true true, false Shows the red border around the edges.
hidden boolean false true, false Only renders the shadows.
color Color "83503a" any The shadow color.

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Can be pushed by Characters and "Harvested" when dashing.

Property Type Default Values Description
lit boolean false true, false Shows the lit textures.