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v0.15.11

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@AwsomeFox AwsomeFox released this 01 Aug 11:28
· 201 commits to main since this release
6cb986d

🚀 Key Highlights

  • This release focuses on a major encounters/combat UI expansion, adding faster turn management, clearer combat state, and more in-fight controls.[1]
  • It also includes broader web and design-system cleanup, plus AI-driver and CI reliability work.[1]

✨ New Features & Improvements

  • Added UI controls for objective delete, comment restore, proposal payload editing, and story beat revisions.[1]
  • Introduced a tabbed action economy panel for the turn workspace and encounters flow.[1]
  • Added encounter tools including quick-roll inline buttons, a sticky in-combat vitals header, an in-combat spellbook panel with slot tracking and cast buttons, an icon-rich combat actions bar, a limited-use resource tracker, and default encounter name / party bulk-add / quick fight support.[1]
  • Improved mobile and web UX by making Encounters a standing mobile tab and preserving More access during fights.[1]
  • Refactored the web StatusMenuButton to use the design-system component, and codemodded bare .card usage to explicit .[1]

🐛 Bug Fixes & Maintenance

  • Fixed AI-driver issues including a Pause 400 error, DM undo of AI actions, and a concurrency bug where the AI could silently win edits.[1]
  • Stabilized CI by raising the coverage timeout and fixing the mobile QR viewport test.[1]
  • Corrected combat/encounter behavior for exact damage input, one-tap conditions, wake lock handling, gridUnit-aware movement, initiative breakdown, and group selector display.[1]
  • Fixed campaign/session tracking by separating latestSessionNumber from recap count.[1]

Full Changelog

What's Changed

Full Changelog: v0.15.10...v0.15.11


Container image

docker pull ghcr.io/awsomefox/campfire:0.15.11