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Here's a summary of the GitHub release notes:
🚀 Key Highlights
- Enhanced Encounter Management: New capabilities to place, move, label, and delete map objects, along with a dedicated AI driver dock tab.
- Improved Character Customization: Added character-level damage resistances/vulnerabilities/immunities and a configurable character stat strip.
- Discussions Enhancements: Introduced watch/mute/read-state features and first-post audience controls for discussions.
✨ New Features & Improvements
- Discussions: Watch, mute, and manage read-states, plus control first-post audience.
- Encounters: Full control over map objects (place, move, label, delete, click-to-place, drag/resize) and a dedicated AI driver dock tab.
- Dice: Added roll kind for grouped and color-coded logging.
- Characters: Implemented character-level damage resistances, vulnerabilities, and immunities. Introduced adapter-declared character stat strips.
- Inventory: Added item weight and a client-side search box.
- Character Sheet: Added a search box to the Skills card.
🐛 Bug Fixes & Maintenance
- Storylines: Fixed column flow issue preventing flex-basis from turning into element height.
- Encounters: Declared PF2e damage-type vocabulary and expanded category defenses.
- Inventory: Ensured the compendium picker's Add button remains within the card.
- Dashboard: Made handout metadata fields visible.
Full Changelog
What's Changed
- Discussions: watch/mute/read-state + first-post audience (#829) by @AwsomeFox in #2170
- test(web): golden coverage for the VTT cockpit header (issue #1688, step 1 of the spacing decision) by @AwsomeFox in #2166
- feat(encounters): place, move, label, and delete map objects (set pieces) by @AwsomeFox in #2174
- fix(storylines): stop column flow turning flex-basis into element height by @AwsomeFox in #2176
- fix(encounters): declare PF2e damage-type vocabulary + expand category defenses by @AwsomeFox in #2177
- feat(dice): add roll kind so the shared log can be grouped/colour-coded by @AwsomeFox in #2182
- fix(inventory): keep the compendium picker's Add button inside the card by @AwsomeFox in #2185
- feat(encounters): give the AI driver dock its own cockpit tab by @AwsomeFox in #2181
- fix(dashboard): make the handout metadata fields visible by @AwsomeFox in #2190
- Add search box to character sheet Skills card (#2154) by @AwsomeFox in #2186
- feat(characters): character-level damage resistances/vulnerabilities/immunities (#2156) by @AwsomeFox in #2184
- feat: adapter-declared character stat strip (#2159) by @AwsomeFox in #2187
- Map objects: click-to-place, canvas drag/resize (#2175) by @AwsomeFox in #2191
- feat(inventory): add item weight and a client-side inventory search box by @AwsomeFox in #2179
Full Changelog: v0.16.1...v0.16.2
Container image
docker pull ghcr.io/awsomefox/campfire:0.16.2