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v0.16.2

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@AwsomeFox AwsomeFox released this 10 Aug 22:21
· 16 commits to main since this release
1bd5cfe

Here's a summary of the GitHub release notes:


🚀 Key Highlights

  • Enhanced Encounter Management: New capabilities to place, move, label, and delete map objects, along with a dedicated AI driver dock tab.
  • Improved Character Customization: Added character-level damage resistances/vulnerabilities/immunities and a configurable character stat strip.
  • Discussions Enhancements: Introduced watch/mute/read-state features and first-post audience controls for discussions.

✨ New Features & Improvements

  • Discussions: Watch, mute, and manage read-states, plus control first-post audience.
  • Encounters: Full control over map objects (place, move, label, delete, click-to-place, drag/resize) and a dedicated AI driver dock tab.
  • Dice: Added roll kind for grouped and color-coded logging.
  • Characters: Implemented character-level damage resistances, vulnerabilities, and immunities. Introduced adapter-declared character stat strips.
  • Inventory: Added item weight and a client-side search box.
  • Character Sheet: Added a search box to the Skills card.

🐛 Bug Fixes & Maintenance

  • Storylines: Fixed column flow issue preventing flex-basis from turning into element height.
  • Encounters: Declared PF2e damage-type vocabulary and expanded category defenses.
  • Inventory: Ensured the compendium picker's Add button remains within the card.
  • Dashboard: Made handout metadata fields visible.

Full Changelog

What's Changed

  • Discussions: watch/mute/read-state + first-post audience (#829) by @AwsomeFox in #2170
  • test(web): golden coverage for the VTT cockpit header (issue #1688, step 1 of the spacing decision) by @AwsomeFox in #2166
  • feat(encounters): place, move, label, and delete map objects (set pieces) by @AwsomeFox in #2174
  • fix(storylines): stop column flow turning flex-basis into element height by @AwsomeFox in #2176
  • fix(encounters): declare PF2e damage-type vocabulary + expand category defenses by @AwsomeFox in #2177
  • feat(dice): add roll kind so the shared log can be grouped/colour-coded by @AwsomeFox in #2182
  • fix(inventory): keep the compendium picker's Add button inside the card by @AwsomeFox in #2185
  • feat(encounters): give the AI driver dock its own cockpit tab by @AwsomeFox in #2181
  • fix(dashboard): make the handout metadata fields visible by @AwsomeFox in #2190
  • Add search box to character sheet Skills card (#2154) by @AwsomeFox in #2186
  • feat(characters): character-level damage resistances/vulnerabilities/immunities (#2156) by @AwsomeFox in #2184
  • feat: adapter-declared character stat strip (#2159) by @AwsomeFox in #2187
  • Map objects: click-to-place, canvas drag/resize (#2175) by @AwsomeFox in #2191
  • feat(inventory): add item weight and a client-side inventory search box by @AwsomeFox in #2179

Full Changelog: v0.16.1...v0.16.2


Container image

docker pull ghcr.io/awsomefox/campfire:0.16.2