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Releases · BOBBO-NET/net.bobbo.sgb.imod
1.5.1
1.5.0
What's Changed
- Bugfix - Unity2022+ Arial.ttf support by @iseeicy in #52
- Bugfix - No more EventSystem warnings by @iseeicy in #54
Full Changelog: 1.4.0...1.5.0
1.4.0
1.3.1 - Rolled back input system
1.3.1 - Rolled back input system
1.3.0 - SGB Visual Fixes
What's Changed
- Max Save File Count exposed via SGBSaveManager by @iseeicy in #43
- UI Scale & Character Portrait Fix by @iseeicy in #44
- Battle Scene Commands in Bottom Left by @iseeicy in #45
- Custom Fonts for SGB by @iseeicy in #46
- IModOverlay Only Runs In Editor by @iseeicy in #48
Full Changelog: 1.2.0...1.3.0
1.2.0
This update brings improvements relating to map loading:
- SGB Map Pre-Load events, which allow for actions to approve or deny loadin an SGB map
- Better stability on direct SGB map loading
1.1.0 - Direct Map Loading
1.1.0
1.0.1
1.0.0 - Initial Release
This is the first prototype of SGB IMod. It's being published so that we can begin testing with Dome-King Cabbage.