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v0.22 - Public Test (LLVM installation fix)
Pre-releaseRedBaron_Recomp v0.22 - Public Test
Epic sign-in update — November 7, 2026
Some players who downloaded the game may have been unable to sign in to Epic with Application Access Is Restricted, likely because the application was restricted to developer/authorized test accounts. The project owner reports that the RedBaron_Recomp brand is now published in Epic Account Services, so previously affected players are encouraged to try signing in again.
Close and reopen the game, then retry Epic sign-in. This service-side update does not require reinstalling an otherwise working game or downloading a new build. Successful sign-in with an external account still needs player confirmation; this is not a claim that every online feature has been validated. Please report success or continuing errors through Issues, with your game version and any redacted error/log. Never upload credentials or eos/config.ini.
Full Epic access update and reporting steps.
v0.22 fixes installation failures during LLVM extraction, including Can't initialize filter; unable to run program "xz -d -qq". LLVM is now extracted with the CMake tool prepared by the installer, without requiring an external tar or xz for that step. The player who reported this problem confirmed that installation worked with the fix.
This is a testing release. The v0.20 compiler-selection fix and the automatic updater introduced in v0.21 are retained. You supply your own original game files and DLCs; neither is distributed here.
Update automatically from an installed v0.21
- Close the game and open your installed launcher. Hold Shift while opening the shortcut if it normally starts the game directly.
- Save any changed settings. Select Update > Check for updates.
- Click Download and install update.
- Wait while the launcher downloads and verifies v0.22, prepares the new build and installs it. The installed launcher reopens automatically.
You do not need to extract a ZIP, choose game files again or move the installation. Existing game files, supported DLCs, saves and settings are preserved. Checking alone does not start the download. The updater selects the smaller standard package and reuses compatible cached tools; missing tools can require Internet access, Microsoft approval or a restart.
New installation, or an installation that failed
Download one of these files from Assets below:
| File | Use |
|---|---|
| RedBaron_Recomp-v0.22-windows-x64.zip | Smaller installer; downloads missing build tools. Includes the LLVM/XZ fix. |
| RedBaron_Recomp-v0.22-windows-x64-offline.zip | Same port with build tools included. Keep the entire Tools folder beside the launcher. |
| SHA256SUMS.txt | SHA-256 checksums for both ZIPs. |
- Use Extract All and open the extracted folder. Keep the launcher's
.configfile beside its EXE; do not run it inside the ZIP. GitHub's Source code archives are not player installers. - Open RedBaron_Launcher.exe > Install. Select your own extracted game folder,
default.xexor compatible original Xbox 360 content package. Packages without an extension are accepted. - Optionally select your supported DLC files folder.
- Choose a new, empty installation folder, separate from the extracted installer and any failed build. Click Install and wait for completion. Allow Microsoft tool approval if requested.
- Choose language, video settings and controls, then Save > Play.
An installation that never finished cannot use the updater. Keep the failed folder and its log for diagnosis, along with your original game files and saves. You do not need to install an earlier version first.
Working v0.10 or v0.20 installation
These older launchers download ZIPs only. Download v0.22, close the old launcher and extract the ZIP into a separate installer folder. Open the new launcher and choose Install > Use existing installation…. Select your installed game folder containing game and build_cpp_release, then choose Update > Update selected installation. Wait for the installed launcher to reopen. This manual transition is needed once; subsequent updates use Download and install update.
Recovery, DLCs and logs
Preparation can be cancelled before file replacement. Once replacement starts, let it finish. A replacement failure attempts to restore the previous version. After interruption, reopen the installed launcher and wait for recovery. Preserve a pending update's backup and working folder; use the updater's Open logs button to find update.log under launcher-data\update-<id>.
To add Dogs of War Map Pack or Suppertime of Destruction Pack, select your original DLC packages in the installed launcher's Install tab and click Install DLCs. DLC-only installation does not rebuild the game; existing packs are skipped. Avatar items are not supported.
Full installation and update guide · Report a problem
Validation and scope
- Installation success with the fix was reported by the affected player.
- Six LLVM extraction checks cover missing external tools, a broken
tar.exeon PATH, paths with spaces, cache preservation and failed/corrupt extraction. Thirteen compiler-inventory/bootstrap checks passed. - The complete pinned official LLVM archive was downloaded, SHA-256 verified, extracted and its x64/MSVC compiler executed during diagnosis.
- Standard and offline v0.22 launcher builds each passed 27 test groups, including update validation, data preservation and transaction recovery. Both release ZIPs are verified by CRC and SHA-256 before publication.
- After publication, the original official v0.21 updater discovered v0.22, downloaded the complete standard ZIP from GitHub and verified its SHA-256. In an isolated installation, the actual updater host completed all 179 native build steps, applied the update and automatically reopened the installed v0.22 launcher. All 347 original/personal/DLC files checked were preserved byte for byte, with no recovery left pending.
- Both packages passed anonymous HTTP range-download checks; the published v0.22 launcher does not offer itself as another update.
This release changes launcher installation and documentation; it does not claim new gameplay, multiplayer/cloud-service, DLC gameplay or temporal-upscaling validation. Existing testing limitations remain.