Releases
9.33.3
Compare
Sorry, something went wrong.
No results found
Core
Shader preprocessor: #if !X is #if !defined(X) - by enriqxxx (#19098 )
Flow Graph Editor: add sound reactions and diagnostics - [New Feature ] by RaananW (#19102 )
WebGPU: invalidate cached draws when vertex buffers change - [Bug Fix ] by Popov72 (#19051 )
WebGPU: createRenderPipelineAsync prewarms the front face the draws of the mesh use - by enriqxxx (#19108 )
Add bent-normal reflection occlusion - by sebavan (#19069 )
WebGPU: createRenderPipelineAsync can prewarm the pipeline of draws that bind depth or unfilterable float textures - by enriqxxx (#19107 )
WebGPU: maxFramesInFlight, a limit on the frames the GPU has in flight (opt-in) - by enriqxxx (#19093 )
Skip zero-count Buffer.updateDirectly uploads - by RizgarOzan (#19100 )
Copy assigned by-value parameters when inlining shader functions - [Bug Fix ] by bkaradzic-microsoft (#19077 )
Fix DirectionalLight fixed-frustum shadows under reverse depth - by christabone (#19056 )
Fix HDR texture support in volumetric light scattering - by BarthPaleologue (#19036 )
Fix duplicate depth texture entry in the WebGPU MRT texture cache - by Bboissen (#19045 )
Preserve direct draws without native command batching - by Popov72 (#19076 )
Inspector
Loaders
Fix FBX animation refinement growing across bones - [Bug Fix ] by Popov72 (#19050 )
Load glTF Gaussian splats compressed with KHR_gaussian_splatting_compression_spz - by CedricGuillemet (#19106 )
You can’t perform that action at this time.