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9.36.0
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Core
Native: only filter depth textures that use a comparison function - [Bug Fix ] by bkaradzic-microsoft (#19153 )
Native: support alpha-to-coverage - [Bug Fix ] by bkaradzic-microsoft (#19148 )
Gaussian Splatting: back streaming atlases with render targets on Native - [Bug Fix ] by bkaradzic-microsoft (#19144 )
Native: sort Gaussian splat ranges and compound parts with sortSplatIndices - [Bug Fix ] by bkaradzic-microsoft (#19141 )
Support ALPHA_MIN/ALPHA_MAX on NativeEngine - [Bug Fix ] by bkaradzic-microsoft (#19139 )
Decode meshopt on the main thread when Worker is unavailable - [Bug Fix ] by bkaradzic-microsoft (#19138 )
Apply glTF normalized override when Draco decodes without workers - [Bug Fix ] by bkaradzic-microsoft (#19137 )
Fix undefined shader math in SSAO2 and IBL shadow tracing - [Bug Fix ] by bkaradzic-microsoft (#19136 )
WebGPU snapshot: encode unchanged draws again from their recorded commands - by enriqxxx (#19089 )
Deprecate HTML-in-Canvas polyfill installer in favor of up-to-date polyfills - by RaananW (#19132 )
Texture.replaceImage: take the image of another texture, already loaded - by enriqxxx (#19099 )
Fix JSDoc defaults that disagree with the code - by ZainnQureshii (#19126 )
Fix TAA reprojection with instances: previous world matrices for the linear velocity prepass - by enriqxxx (#19024 )
Fix WebGPU draws using the destroyed gpu texture after InternalTexture.updateSize - by serdarucel (#19123 )
AutoReleaseWorkerPool: keep idle workers for an idle time setTimeout cannot hold - by enriqxxx (#19083 )
SubMesh.setIndirectDrawBuffer: draw a sub mesh with arguments written on the GPU, per render pass (WebGPU) - by enriqxxx (#19097 )
Retain, replay and report render-pass command stream batches - by matthargett (#19084 )
GUI
Inspector
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