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Menu Customizer 3.35.21 — Section font sizes and selector fixes

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@Bentley734 Bentley734 released this 21 Oct 12:48
· 4 commits to main since this release

v3.35.21 - Section text sizes and battle selector fixes

Add Small, Medium and Large font size controls to the existing Text > Font and Layout section submenus. Medium preserves every section's current sizing and saved typography. Scaling uses whole framebuffer pixels and fits constrained battle cells; native healthbox gauges retain their geometry. Small cannot shrink below one physical pixel.

Remove redundant ancestor submenu prefixes from option titles. Keep single-word move names, including SMOKESCREEN, intact; wrap only at word boundaries. Render command selectors directly from pixel artwork rather than depending on an imported font glyph, and preserve the command pass after labels are drawn.

Validation: 23 size scopes at four scales, integer scaling/default/anchor/scope checks, intact move-name regression, selector and options navigation checks, all-source LuaJIT compilation, Emerald native battle fixtures including Performance Mode, and Crystal native Loader/Sandbox rendering. No physical Retroid Pocket Classic or Android GPU verification; device confirmation of the selector fix remains necessary.