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0.9.0-beta.8.4.9

0.9.0-beta.8.4.9 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 01 Nov 12:44

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

This is a beta: it needs testers. 0.7.70 is the stable version.

New in beta.8.4.9

  • Fixed in some players' games: the mod misread the game's yes/no answers, so every check came back "yes". You counted as dead while riding around, partners saw you as dead, and partners' copies could stand frozen in a T-pose.
  • If ScriptHookRDRDotNet is still installed next to the co-op loader, it's switched off (renamed .off) and the game asks you to restart once: scripts\ mods like enRage then run through the co-op loader, with the co-op patch.
  • The log lists your other installed mods and your ScriptHookRDR2 version.

Everything from beta.8.4.8 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating: on beta.8.4.3 or later: F10 twice > Update, then Insert. On stable: F10 twice > More (E) > Try the beta. Older: install the zip (RDR2-Coop-Windows-0.9.0-beta.8.4.9.zip, RDR2-Coop-Full-0.9.0-beta.8.4.9.zip for Linux, or RDR2-Coop-0.9.0-beta.8.4.9.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder, keep your scripts\RDR2Coop.ini).

Help, people to play with, news: our Discord.

0.9.0-beta.8.4.8

0.9.0-beta.8.4.8 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 31 Oct 19:35

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

This is a beta: it needs testers. 0.7.69 is the stable version.

New in beta.8.4.8

  • No more staying dead: when the game killed you and the mod couldn't bring you back down within 5 s, it held the game's own respawn back again straight away, so you stayed dead until you restarted the game. The respawn now goes ahead.
  • While you lay dead, people near you no longer die "by your hand" (the host's NPCs died too).
  • Invisible enemies for guests: your own game's fights (a gang hideout, a random encounter, enRage's grudges) no longer go on hidden next to you in the host's world. enRage is switched off while you're a guest (it runs on the host) and comes back 30 s after you host or leave. People from your own game who fight you or are hostile to you are removed; the rest stay hidden.

Everything from beta.8.4.7 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating: on beta.8.4.3 or later: F10 twice > Update, then Insert. On stable: F10 twice > More (E) > Try the beta. Older: install the zip (RDR2-Coop-Windows-0.9.0-beta.8.4.8.zip, RDR2-Coop-Full-0.9.0-beta.8.4.8.zip for Linux, or RDR2-Coop-0.9.0-beta.8.4.8.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder, keep your scripts\RDR2Coop.ini).

Help, people to play with, news: our Discord.

0.9.0-beta.8.4.7

0.9.0-beta.8.4.7 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 31 Oct 16:15

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

This is a beta: it needs testers. 0.7.68 is the stable version.

New in beta.8.4.7

  • The switch to the mod's own loader finishes in one start for players who still had the old ScriptHookRDR2DotNet version and an older RDR2Coop.asi in the game folder (the game had that file open, so it couldn't be replaced). The old file is now renamed (RDR2Coop.asi.old-...) first.

Everything from beta.8.4.6 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating: on beta.8.4.3 or later: F10 twice > Update, then Insert. On stable: F10 twice > More (E) > Try the beta. Older: install the zip (RDR2-Coop-Windows-0.9.0-beta.8.4.7.zip, RDR2-Coop-Full-0.9.0-beta.8.4.7.zip for Linux, or RDR2-Coop-0.9.0-beta.8.4.7.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder, keep your scripts\RDR2Coop.ini).

Help, people to play with, news: our Discord.

0.7.70

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@BigCheeseThe3st BigCheeseThe3st released this 01 Nov 12:44

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

0.7.70: fixes for games where every check said "yes", and co-op runs on its own loader only.

  • Fixed in some players' games: the mod misread the game's yes/no answers, so every check came back "yes". You counted as dead while riding around, partners saw you as dead, and partners' copies could stand frozen in a T-pose.
  • If ScriptHookRDRDotNet is still installed next to the co-op loader, it's switched off (renamed ScriptHookRDRDotNet.asi.off) and the game asks you to restart once. It ran scripts\ mods like enRage outside the co-op loader, without the co-op patch. Those mods now run through the co-op loader.
  • The log lists your other installed mods and your ScriptHookRDR2 version, so bug reports show them without asking.

Everything from 0.7.69 is in too.

Updating: F10 twice > Update, then Insert (restart the game once if it asks). New install: README-PLAYERS.txt. Windows installer: RDR2-Coop-Windows-0.7.70.zip. Linux: RDR2-Coop-Full-0.7.70.zip and python3 setup.py.

Plays with 0.6.3 and later (same protocol). Anything odd: the Discord's #bug-reports: Discord.

0.7.69

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@BigCheeseThe3st BigCheeseThe3st released this 31 Oct 19:35

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

0.7.69: no more staying dead.

  • When the game killed you and the mod couldn't bring you back down within 5 s, it let the game's own respawn go ahead but then held it back again straight away, so you stayed dead until you restarted the game (it often happened right after joining). The respawn now goes ahead.
  • While you lay dead, people near you no longer die "by your hand": a dead player's game counted every NPC near them as killed by them, and the host's NPCs died too.

Everything from 0.7.68 is in too.

Updating: F10 twice > Update, then Insert (on the old ScriptHookRDR2DotNet version, restart the game once when it asks). New install: README-PLAYERS.txt. Windows installer: RDR2-Coop-Windows-0.7.69.zip. Linux: RDR2-Coop-Full-0.7.69.zip and python3 setup.py.

Plays with 0.6.3 and later (same protocol). Anything odd: the Discord's #bug-reports: Discord.

0.7.68

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@BigCheeseThe3st BigCheeseThe3st released this 31 Oct 16:15

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

0.7.68: the switch to the mod's own loader finishes in one start for everyone.

  • Players who still had the old ScriptHookRDR2DotNet version and an older RDR2Coop.asi in the game folder: the game had that file open, so the switch couldn't replace it and needed a second start (and kept the old loader). The old file is now renamed (RDR2Coop.asi.old-...) and the new one put in place, so it's done in one start.

Everything from 0.7.67 is in too: everyone on the mod's own loader, riding double with your mount key, wagons that keep up, installers for everyone.

Updating: F10 twice > Update, then Insert (on the old ScriptHookRDR2DotNet version, restart the game once when it asks). New install: README-PLAYERS.txt. Windows installer: RDR2-Coop-Windows-0.7.68.zip. Linux: RDR2-Coop-Full-0.7.68.zip and python3 setup.py.

Plays with 0.6.3 and later (same protocol). Anything odd: the Discord's #bug-reports: Discord.

0.9.0-beta.8.4.6

0.9.0-beta.8.4.6 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 31 Oct 11:40

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

This is a beta: it needs testers. 0.7.67 is the stable version.

New in beta.8.4.6

  • Everyone runs the mod's own loader now. The old ScriptHookRDR2DotNet version switches itself over the first time it starts (downloads this version's loader, signed by the mod; switches ScriptHookRDR2DotNet off), then asks you to restart the game. Your settings stay, and enRage 0.9.6 keeps working with co-op. The installers give everyone the loader too, and no longer delete your save backups in RDR2Coop\backup.
  • A partner's wagon stays with them: its copy is held within about a metre, one stuck behind something jumps back after a second, a new copy appears on the ground, and a copied wagon keeps its horses.
  • Guests in the host's story: when the game asks whether to bring back your money, horse and items from the last session, joining now waits for your answer (answering after you'd joined brought back nothing), and your own story is saved before you go back into the host's.
  • The co-op menu no longer stops with "index out of range" when the server list refreshes while it's open.
  • Closing the mod or pressing Insert no longer shows "Co-op error: The script was aborted".

Everything from beta.8.4.5 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating: on beta.8.4.3 or later: F10 twice > Update, then Insert. On stable: F10 twice > More (E) > Try the beta. Older: install the zip (RDR2-Coop-Windows-0.9.0-beta.8.4.6.zip, RDR2-Coop-Full-0.9.0-beta.8.4.6.zip for Linux, or RDR2-Coop-0.9.0-beta.8.4.6.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder, keep your scripts\RDR2Coop.ini).

Help, people to play with, news: our Discord.

0.9.0-beta.8.4.5

0.9.0-beta.8.4.5 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 30 Oct 20:52

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer).

This is a beta: it needs testers. 0.7.66 is the stable version.

New in beta.8.4.5

  • Riding double works with your mount key. You were thrown off a partner's horse within a second, because the key that sat you behind them is also the game's dismount on a horse.
  • Guests in the host's camp no longer see every camp member twice.
  • No more duplicate trains: the host sends a train once all its carriages have loaded, and a guest's game removes an old copy's carriages with it. Hosts need beta.8.4.5 for the full fix.
  • Seated people and partners at a piano no longer float in mid-air: where your game has no seat at that spot, they stand on the ground.
  • After the game kills you outright and the mod brings you back, Esc and the map stay usable. Needs testing.

Everything from beta.8.4.4 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating: on beta.8.4.3 or later: F10 twice > Update, then Insert. On stable: F10 twice > More (E) > Try the beta. Older: install the zip (RDR2-Coop-Windows-0.9.0-beta.8.4.5.zip, RDR2-Coop-Full-0.9.0-beta.8.4.5.zip for Linux, or RDR2-Coop-0.9.0-beta.8.4.5.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder, keep your scripts\RDR2Coop.ini).

Help, people to play with, news: our Discord.

0.9.0-beta.8.4.4

0.9.0-beta.8.4.4 Pre-release
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@BigCheeseThe3st BigCheeseThe3st released this 30 Oct 17:20

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer). enRage 0.9.5.2 runs without co-op on this version: update enRage to 0.9.6.

This is a beta: it needs testers. 0.7.66 is the stable version.

New in beta.8.4.4

  • What a guest buys in the host's story comes home. Every 2 minutes the mod keeps the guest's own money, horse and items, and autosaves the guest's own story on the way back. If the game crashed while you were in the host's story, the next start asks (Y/N) whether to bring back what you had there.
  • Party down: you bleed out after 3 minutes. If nobody revives you in 3 minutes, the game's own death goes ahead (respawn, mission fail, bounty as usual). Before, lawmen who kept shooting at a downed player meant you stayed down for good. The "you're down" message counts down.
  • Party down: after the game kills you outright and the mod brings you back, Esc, the map and the minimap no longer stay dead. Needs testing.
  • Co-op menu text missing? If you use a translation mod that replaces the game's fonts, set GameFont=False under [Visuals] in scripts\RDR2Coop.ini: the menu then uses the plain font.
  • Boats: a partner's boat floats on your water, not metres in the air, and a boat a guest drives follows the host's own water level in the host's game.
  • F10 twice: every version offers the other ones (stable, the fixes beta, the beta), each with a line on what it is.

Everything from beta.8.4.3 and before is in too. Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Updating:

  • Already on beta.8.4.3: F10 twice > Update, then Insert.
  • On anything older: install the zip: Windows: RDR2-Coop-Windows-0.9.0-beta.8.4.4.zip (with the installer). Linux / Steam Deck: RDR2-Coop-Full-0.9.0-beta.8.4.4.zip. No installer: RDR2-Coop-0.9.0-beta.8.4.4.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder over the old ones, keep your scripts\RDR2Coop.ini.

Help, people to play with, news: our Discord.

RDR2 Co-op 0.9.0-beta.8.4.3 (beta)

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@BigCheeseThe3st BigCheeseThe3st released this 30 Oct 11:04

enRage players: this download works with enRage 0.9.6 (co-op patch 0.5.0, built in: no installer). enRage 0.9.5.2 runs without co-op on this version: update enRage to 0.9.6.

This is a beta: it needs testers. 0.7.65 is the stable version.

New in beta.8.4.3

  • enRage saves its world again. With the mod's own loader every enRage save failed ("Could not load file or assembly 'System.Security.Permissions'" in enRage's log), so its nemeses, grudges and history started over each time the game started. The loader now carries that library.
  • enRage 0.9.6 works with co-op. Everything the co-op patch did is carried over (your partners' kills count as yours, grudges per player, news to the right player, partners never made into nemeses), and 0.9.6's new townsfolk, families and life stories follow the same rules.
  • Party down: a host brought back from a death no longer sits behind the game's black respawn screen after being revived, and a guest is no longer told "the host is in a cutscene" and blocked from reviving them.

Everything from beta.8.4.2 and before is in too (guests play in the host's story, bubbles, riding double at speed, partners' weapons). Back up your saves before trying the host's story (Documents\Rockstar Games\Red Dead Redemption 2\Profiles).

Install the zip this time (the enRage fix is in the loader folder, and the in-game update only swaps the mod file):

  • Windows: RDR2-Coop-Windows-0.9.0-beta.8.4.3.zip: everything, with the installer.
  • Linux / Steam Deck: RDR2-Coop-Full-0.9.0-beta.8.4.3.zip.
  • No installer: RDR2-Coop-0.9.0-beta.8.4.3.zip: copy RDR2Coop.asi and the RDR2Coop folder into the game folder over the old ones, keep your scripts\RDR2Coop.ini.

Help, people to play with, news: our Discord.