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Maximo-GTG 1.0.3
New: Free camera (experimental)
Turn it on under Enhancements → Free camera. It's off by default.
- The right stick turns the camera around Maximo, and he moves relative to the direction the camera is facing.
- The camera swings back behind Maximo on its own after a set time without camera input. You can choose 2, 3, 5 or 8 seconds, or never. Click R3 to bring it back straight away.
- The camera stays clear of walls.
- In the launcher you can choose:
- Speed: Slow, Normal, Fast or Very fast.
- Swing back behind Maximo: the delay above.
- Invert up/down.
- Cutscenes and scripted camera moves still work as in the original game.
New: Camera keys
- I / J / K / L turn the camera.
- R works as R3 and swings the camera back behind Maximo.
- You can change these in Controls → Change controls…, under the new "Right stick" rows.
- If you already saved your own controls, the camera keys work straight away. The R key does nothing until you set it in that dialog or press Reset to defaults.
Fixed
- 60 Hz gameplay: slamming a checkpoint no longer makes the camera shake play too fast.
How to update
- Download MaximoLauncher.zip and extract it over your existing Maximo folder, replacing the files.
- Open the launcher and press Update and rebuild.
Your settings, saves and controls are kept. As always, the game is built on your PC from your own disc; no game files are included in this download.
Maximo-GTG 1.0.2
Maximo: Ghosts to Glory PC port: 1.0.2
Controllers
- Fixed: some controllers, including the DualSense, didn't work for some players. If another device was connected (a wheel, a flight stick, a virtual joystick, some adapters), the game could use it instead of your controller and also ignore the keyboard. The game now uses the first controller it recognises.
- The keyboard now keeps working while a controller is connected.
- Added support for the DualSense Edge.
- Controllers the game doesn't recognise: put a gamecontrollerdb.txt (from the SDL_GameControllerDB project) in the game folder.
- Each session's log now lists the controllers the game found, which makes controller problems easier to report.
Change your controls
- New in the launcher: Controls → Change controls... lets you set two keys and a controller button for each PS2 button.
- You can also bind keys or buttons that push the left stick all the way, for running with the keyboard.
- Works with any keyboard layout (AZERTY, QWERTZ...).
- Your choice is saved in controls.ini next to the launcher. Reset to defaults brings back the original layout.
- Esc no longer counts as Circle; it only closes the game, as before.
Docs
- The README now lists the real default keys (WASD / arrows = D-pad, X or Space = Cross, Left/Right Shift = L2/R2) and explains controls.ini.
How to update
- Download MaximoLauncher.zip below and extract it over your current launcher folder. Your game, disc files, saves and settings stay.
- Open the launcher and press Game Files → Update and rebuild the game.
If you only press Update and rebuild with your old launcher, you still get the controller fixes and can edit controls.ini by hand (see the README). The Change controls window needs the new launcher.
Maximo-GTG 1.0.1
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HD textures: textures from Marcus' Ultimate Remaster pack that didn't show before now do: parts of the ice world, several characters (Grim, the Demon Queen, the Underworld enemies, Achille at full power, the Black Knight, the Crazy Prisoner, Aurora Lee) and the title screen. Thanks to Marcus for the report.
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Much less disk space: full compiled build is around 2.17GB instead of 6GB.
Maximo-GTG 1.0.0
First release of Maximo Ghosts To Glory PS2 Recomp is finally here.
What this release includes -
Graphics options: Including double resolution, 4x resolution, 16x supersampling, SMAA anti-aliasing.
Enhancements (experimental): 4:3 or 16:9 experimental widescreen. 50hz original or 60hz gameplay options. Vsync and Borderless fullscreen.
HD texture pack: Either use your own or download Marcus' HD texture pack.
Controller support.
Customize your launcher with F12 screenshots: Press F12 in-game and watch your screenshots appear on your launcher.
Use your own game copy and let the launcher do all the work for you to compile the game. If the launcher gets flagged by your anti-virus, compile the game yourself from the project's source. But these are false positives, the project's source code is available for inspection. We are working on getting clearance from remaining AV vendors and Microsoft.