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Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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🏗️ Structures

Structures is a flexible Minecraft plugin for creating and managing custom structures that can be edited, copied, saved, and viewed by players. It provides a robust interface for handling per-player structure displays, editing mechanics, and integrates with PacketBlocks for seamless client-side updates.

Issues Stars


🔧 Features

  • ✏️ Edit structures with per-player functionality
  • ❄️ Client-side visibility powered by PacketBlocks
  • 🏗️ Save and load structures directly to configuration
  • 📦 Copy, delete, and save structure commands
  • 📐 Efficient structure management with metadata-based blocks
  • 🖥️ Debugging info in logs for structure operations
  • 🌟 Animation and triggers for structure appear/hide events

✅ Requirements


📥 Installation

  1. Download the latest version from Modrinth or GitHub.
  2. Download the latest version of PacketEvents
  3. Download the latest version of PacketBlocks
  4. Place all three .jar files in your server's plugins/ folder.
  5. Restart your server.

⚙️ Message Configuration

All plugin messages are configurable in the config.yml

View Default Message Configuration
# Message Configuration #
Messages:
  Prefix: '#AB810E&lꜱ#B48A14&lᴛ#BE9219&lʀ#C79B1F&lᴜ#D0A424&lᴄ#DAAC2A&lᴛ#E3B52F&lᴜ#ECBE35&lʀ#F6C63A&lᴇ#FFCF40&lꜱ
    &8•'
  Configuration-Reloaded: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ʀᴇʟᴏᴀᴅᴇᴅ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ.'
  Command-Help:
    - '%prefix% &aᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʜᴇʟᴘ &8⁃ &7ᴠɪᴇᴡ ᴀᴠᴀɪʟᴀʙʟᴇ ᴄᴏᴍᴍᴀɴᴅꜱ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ʀᴇʟᴏᴀᴅ &8⁃ &7ʀᴇʟᴏᴀᴅ ᴛʜᴇ ᴄᴏɴꜰɪɢᴜʀᴀᴛɪᴏɴ ᴀɴᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇꜱ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪɴꜰᴏ &8⁃ &7ᴠɪᴇᴡ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ ᴏꜰ ᴀ ʙʟᴏᴄᴋ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ <ɪᴅ> &8⁃ &7ᴇᴅɪᴛ ᴏʀ ᴄʀᴇᴀᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴅᴇʟᴇᴛᴇ <ɪᴅ> &8⁃ &7ᴅᴇʟᴇᴛᴇ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴠɪᴇᴡ <ɪᴅ> [ᴘʟᴀʏᴇʀ] &8⁃ &7ᴛᴏɢɢʟᴇ ᴠɪꜱɪʙɪʟɪᴛʏ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴄᴏᴘʏ <ɪᴅ> <ɴᴇᴡ ɪᴅ> &8⁃ &7ᴄᴏᴘɪᴇꜱ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴛᴏ ᴛʜᴇ ʙʟᴏᴄᴋ ʏᴏᴜ''ʀᴇ
    ʟᴏᴏᴋɪɴɢ ᴀᴛ'
    - '&2/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴀɴɪᴍᴀᴛɪᴏɴ <ɪᴅ> <ꜱʜᴏᴡ/ʜɪᴅᴇ> <ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ> &8⁃ &7ꜱᴇᴛ ᴀɴ ᴀɴɪᴍᴀᴛɪᴏɴ
    ꜰᴏʀ ᴛʜᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ'
  Info:
    Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴛʀᴜᴄᴛᴜʀᴇ
      ɪɴꜰᴏ.'
    No-Structure: '%prefix% &cᴛʜᴀᴛ ʙʟᴏᴄᴋ ɪꜱɴ''ᴛ ᴘᴀʀᴛ ᴏꜰ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'
    Structure-Info: '%prefix% &aꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ&8: &2%id%'
  Editor:
    Missing-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'
    Already-Editing:
      - '%prefix% &cʏᴏᴜ''ʀᴇ ᴀʟʀᴇᴀᴅʏ ᴇᴅɪᴛɪɴɢ ᴀɴᴏᴛʜᴇʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8(&4%id%&8)&c.'
      - '%prefix% &cʀᴜɴ &8''&4/ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴇᴅɪᴛ %id%&8'' &cᴛᴏ ꜱᴀᴠᴇ ɪᴛ ꜰɪʀꜱᴛ.'
    Started-Editing-New: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'' &a[ɴᴇᴡ]'
    Started-Editing: '%prefix% &aꜱᴛᴀʀᴛᴇᴅ ᴇᴅɪᴛɪɴɢ&8: &8''&2%id%&8'''
    Saved-Structure: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ꜱᴀᴠᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''
    Failed-To-Save: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ꜱᴀᴠᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'
    Deleted-Structure: '%prefix% &cꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'' &cʜᴀꜱ ʙᴇᴇɴ ᴅᴇʟᴇᴛᴇᴅ ᴀꜱ
      ɴᴏ ʙʟᴏᴄᴋꜱ ᴡᴇʀᴇ ᴅᴇꜰɪɴᴇᴅ.'
    Action-Bar:
      Block-Added: '&aᴀᴅᴅᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&2%x%&8, &2%y%&8, &2%z%&8]'
      Block-Removed: '&cʀᴇᴍᴏᴠᴇᴅ ʙʟᴏᴄᴋ ᴀᴛ &8[&4%x%&8, &4%y%&8, &4%z%&8]'
  Copy:
    Invalid-Structure: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴅᴏᴇꜱ ɴᴏᴛ
      ᴇxɪꜱᴛ.'
    Duplicate-ID: '%prefix% &cᴀ ꜱᴛʀᴜᴄᴛᴜʀᴇ ᴡɪᴛʜ ᴛʜᴇ ɪᴅ &8''&4%id%&8'' &cᴀʟʀᴇᴀᴅʏ ᴇxɪꜱᴛꜱ.'
    Invalid-Location: '%prefix% &cʏᴏᴜ ᴍᴜꜱᴛ ʙᴇ ʟᴏᴏᴋɪɴɢ ᴀᴛ ᴀ ʙʟᴏᴄᴋ ᴛᴏ ᴄᴏᴘʏ ᴛᴏ.'
    Failed-To-Copy: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴄᴏᴘʏ ꜱᴛʀᴜᴄᴛᴜʀᴇ.'
    Successfully-Copied: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴄᴏᴘɪᴇᴅ &2%sourceId% &8→ &2%newId%
      &aꜰᴀᴄɪɴɢ &2%direction%&a.'
  Delete:
    Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'
    Successfully-Deleted: '%prefix% &aꜱᴜᴄᴄᴇꜱꜱꜰᴜʟʟʏ ᴅᴇʟᴇᴛᴇᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''
    Failed-To-Delete: '%prefix% &cꜰᴀɪʟᴇᴅ ᴛᴏ ᴅᴇʟᴇᴛᴇ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''
  View:
    Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'
    Viewing-Enabled: '%prefix% &aᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''
    Viewing-Disabled: '%prefix% &cɴᴏ ʟᴏɴɢᴇʀ ᴠɪᴇᴡɪɴɢ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&4%id%&8'''
  Animation:
    Invalid-ID: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ꜱᴛʀᴜᴄᴛᴜʀᴇ ɪᴅ.'
    Invalid-Animation: '%prefix% &cᴘʟᴇᴀꜱᴇ ꜱᴘᴇᴄɪꜰʏ ᴀ ᴠᴀʟɪᴅ ᴀɴɪᴍᴀᴛɪᴏɴ ɪᴅ.'
    Show-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ꜱʜᴏᴡ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8''
      &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''
    Hide-Animation-Set: '%prefix% &aꜱᴜᴄᴇꜱꜱꜰᴜʟʟʏ ᴜᴘᴅᴀᴛᴇᴅ ʜɪᴅᴇ ᴀɴɪᴍᴀᴛɪᴏɴ ᴛᴏ &8''&2%animationId%&8''
      &aꜰᴏʀ ꜱᴛʀᴜᴄᴛᴜʀᴇ &8''&2%id%&8'''

📔 Commands

Command Description Permission
/structure help View available commands structures.admin
/structure reload Reload the configuration and structures structures.admin
/structure info View the structure info of a block structures.admin
/structure edit <id> Start editing a structure structures.admin
/structure delete <id> Delete a structure structures.admin
/structure view <id> Toggle viewing for a structure structures.view
/structure copy <sourceId> <newId> Copy a structure structures.admin
/structure animation <id> <show/hide> <animation id> Set an animation for the structure structures.admin

🧩 How It Works

  1. Editing: Players with the permission structures.admin can edit structures using /structure edit <id>.
  2. Client-Side Updates: Structures use PacketBlocks to ensure updates are only visible to specific players.
  3. Saving/Loading: Structures persist in the configuration file and can be reloaded across server restarts.
  4. Copying: Duplicate existing structures using the /structure copy <id> <new id> command.
  5. Displaying Structures: Structures are visible by default, but can be hidden using the /structure view <id> <player> command.

⬜ PlaceholderAPI Support

If installed, the following PlaceholderAPI placeholders will be available:

  • %structures_viewing_<id>% - Returns true/false depending on if the player is viewing the structure.

🤝 Contributing

Contributions are welcome! Here's how you can help:

  1. Fork the repository.
  2. Make changes for new features/bug fixes.
  3. Create a pull request with a detailed description of your updates.

📜 License

MIT License — see LICENSE.


👤 Author

Created by BitByLogics

Discord: @BitByLogic

Shout out to Sulaxan for developing the original system for my old server!


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Packet-based structure creation and editing system for Minecraft. Build and manage custom structures using PacketBlocks.

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