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v1.0
v1.0.0
We produly present the first "final" version of a BlackLabelHQ recomp!, this includes various fixes that bring the game to a standard we fell confortable to label as 1.0! a lot of work was put into this, i hope you enjoy!
heads up: the settings system was rewritten, so your settings from previous versions are reset to the defaults
Changes
- added camera control on the right analog stick
- fixed analog handling
- added support for slang/libretro shader presets through ShaderMod
- added the Mod Hub (Mods > Explore Mod Hub) to browse and install mods, asset packs, and shaders, including the "dans-curse" shader
- added an in-game Asset Pack Editor to create and edit packs
- improved interpolation
- fixed transitions in widescreen
- fixed a one frame flicker at the start of fades when the draw distance is increased
- fixed a crash when leaving a level
- fixed a crash with high draw distance
- fixed skipped FMVs showing garbage until the next scene
- fixed fmvs auto-skipping
- fixed slightly incorrect position on audio playback
- added true 24bit color option
- added option to control the display of the dithering
- improved stability overhaul
- removed Mr. Apple's evil cousin: Mr. BadApple (Edit by Derp, thank heavens I noticed before Flaffy pushed this out - I snuck him back in so the changes to remove him were reverted, don't tell Flaffy, he still thinks Mr. BadApple isn't in the game lol)
Dependencies
You're required to install dotnet 10 runtime to run the recomp, otherwise the game will not open, ideally also make sure to install OpenAL, as of the current version no further dependencies are required
you can find instructions downloading dotnet 10 for linux systems that dont have it on their packages here, or you can run "run.sh" wich will install dotnet if not available and execute medievil for you