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Ultima Leveling XP 2.4.1

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@Blackwellcode Blackwellcode released this 14 Nov 01:36
  • Sleeping bag quest chain no longer reports itself finished halfway: its steps follow one another and are
    never skipped or postponed.
  • Quest chains: if a later part of a chain is in your quest log or done, Ultima counts the earlier parts as
    done too and continues where you are in the chain (for example The Defias Brotherhood).
  • The arrow skips places where nothing is left to do: if you already have the quest from the first quest
    giver of a step, it leads straight to the next one.
  • Dungeon preparation now ends as soon as every quest for the dungeon is in your quest log, then Ultima goes
    back to your leveling route. Quests you skipped still count as missing and Ultima leads you to them.
  • Loot instantly: with auto loot on, Ultima picks up everything at once when the loot opens. On by default,
    switch it off in the options under Automation.
  • Steps with two quest givers in two places (dungeon preparation, e.g. Shoni and Wilder in Stormwind) now
    name the right person for each waypoint instead of always the first one.
  • Quest automation also works with quest givers that show the old greeting list when the game does not
    know a quest's name yet: Ultima then uses the name from its route data.
  • Quest automation keeps a short log of its last decisions in the saved data, to find out why it did or
    did not act at a quest giver.
  • During a flight the arrow shows the flight and its destination, and the map shows no path back to the
    flight master. Before, the travel planner kept suggesting the flight master the whole flight long.

Download: UltimaLevelingXP.zip below. Ultima is free; if it saves you time, buy me a coffee.

Ultima Leveling XP 2.4.0

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@Blackwellcode Blackwellcode released this 12 Nov 21:38
  • Everything by button, no commands needed: the window has eight buttons (back, skip, choose route,
    prepare a dungeon, arrow on/off, options, help, fold), each with a tooltip that says what it does.
    They are real buttons now: tiles in a toolbar at the bottom of the window, grouped by purpose, with
    hover, pressed and on states. Options, talent card and the welcome guide use the same buttons. The
    help button opens the welcome guide, which shows every button with its symbol, name and purpose.
  • More symbols in the window: every step and action line starts with its symbol (accept, turn in, kill,
    collect, travel ...), the status strip shows the bonus icons, travel legs show boat, flight or Hearthstone.
  • Prepare a dungeon: with the gate button pick a dungeon and Ultima collects every quest
    for it, leads you through the dungeon and to the turn-ins, then goes back to your leveling route. The list
    shows how many of the dungeon's quests you have done; hover a dungeon for its quests. "Back to "
    leaves the preparation at any time. Travel legs to quests you already finished are left out.
  • Welcome window on the first start of each character, four short pages: a sketch of the window with
    numbered parts and the main features, all buttons explained, your route (professions, dungeons) and the helpers (automation,
    travel planner, arrow, hints, map and nameplate markers, talents). Every switch applies at once.
    Reopen it with the help button.
  • Professions along the route, per character: switch off First Aid, Cooking or Fishing and Ultima leaves
    out the trainer visits and skill-up steps and follows the route as if you never learned the profession.
    Quests stay in. Also in the options under Professions.
  • Route steps are skipped with a right-click; the tooltip now says so.
  • Sleeping bag quest chain: starting it from the status strip no longer ends it at once. A second start
    resumed at the step where you left off; if that quest was not in your log, the chain counted as finished
    and Ultima went straight back to your route. Now every start follows your quest log.
  • Sleeping bag quest chain: every stop now has a waypoint (the camp and the Mound of Dirt in Stonetalon, the
    dam in Loch Modan, the ramp at the wall in Hillsbrad), and the Westfall and Barrens spots are more precise.
    The arrow no longer says "At your destination" anywhere in the world.
  • Mound of Dirt hint corrected: it lies on the ledge north of the camp, not east of it.
  • Steps that only name a zone no longer count as reached while you are outside that zone, so the
    "Nobody here?" hint no longer appears there.
  • The arrow hides its empty dial when there is no target.

Download: UltimaLevelingXP.zip below. Ultima is free; if it saves you time, buy me a coffee.

Ultima Leveling XP 2.3.0

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@Blackwellcode Blackwellcode released this 12 Nov 19:50
  • New look: graphite panel with hairlines instead of rounded cards, Barlow type (shipped with the addon,
    SIL Open Font License), one orange accent that marks what is next.
  • Route progress is a rail of ticks on the left edge of the panel; the orange mark sits on your current step.
  • The current step reads as one large sentence with distance and walking time as figures on the right;
    further actions show their verb in a column of their own.
  • Bonus tiles became a quiet status strip: label above, value below, a word in orange when you can act.
  • The arrow sits on a round graphite dial with an orange arrowhead, distance large, time small below it.
  • Options window and talent card follow the same style. Labels use sentence case instead of capitals.
  • Russian uses the game's Cyrillic font, Korean and Chinese the client font.

Download: UltimaLevelingXP.zip below. Ultima is free; if it saves you time, buy me a coffee.

Ultima Leveling XP 2.2.2

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@Blackwellcode Blackwellcode released this 11 Nov 18:01
  • Author name is now Blackwell Code (addon list, license).
  • Download link for the latest version: UltimaLevelingXP.zip on the Releases page.
  • GitHub forms for bug reports, wrong route steps and ideas.

Download: UltimaLevelingXP.zip below. Ultima is free; if it saves you time, buy me a coffee.