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v1.2.0

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@Blessingmds Blessingmds released this 16 Apr 20:08
· 6 commits to 23cfed4c00b8f25ed261a9886956fbd7e3636e32 since this release

[1.2.0] - 2025-04-16

Added

  • User preferences for item stack limits are now saved locally inside game files for persistent settings between sessions

Changed

  • Improved player detection method to properly detect when items should be updated
  • Replaced "westville" object detection with player component detection
  • Now detects when the local player is loaded by checking for the Player component
  • Added support for detecting custom player items that might load after scene initialization
  • More accurate logging to indicate when player is detected

Fixed

  • Fixed issue where player-specific items (like custom strains) might not get proper stack limits