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v1.2.0
·
6 commits
to 23cfed4c00b8f25ed261a9886956fbd7e3636e32
since this release
[1.2.0] - 2025-04-16
Added
- User preferences for item stack limits are now saved locally inside game files for persistent settings between sessions
Changed
- Improved player detection method to properly detect when items should be updated
- Replaced "westville" object detection with player component detection
- Now detects when the local player is loaded by checking for the Player component
- Added support for detecting custom player items that might load after scene initialization
- More accurate logging to indicate when player is detected
Fixed
- Fixed issue where player-specific items (like custom strains) might not get proper stack limits