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Project Silverfish VR 1.0.1
One fix on top of 1.0.
Fixed
- Scopes while you move. On every scoped gun, the dark inside of the scope and the picture in it slid out of the tube whenever you walked, strafed or sprinted with the scope up, and sat right again when you stood still. It now stays in the scope.
Coming from 1.0: import SilverFish-Win64-Shipping.zip again with UEVR's Import Config (do not rename the zip). Your settings are kept.
New install: set the game's launch option to -dx11, import the zip, start SteamVR and the game, inject with OpenVR at the main menu, and click once on the game's window. The README has every step, every control and every setting.
Needs: Steam Frame with its own controllers, SteamVR, UEVR nightly (tested: 01143, commit 4ee5c6b), DirectX 11.
Known issues: the binoculars do not work, and the photo camera has no viewfinder. The full list is in the README.
Reporting a bug: open an issue with data\sf_main_log.txt and UEVR's log.txt attached (copy them before starting the game again).
Project Silverfish VR 1.0
There is a newer version: 1.0.1. It fixes scopes sliding out of the tube while you move. Use that one.
Full motion-controlled VR for Project Silverfish through UEVR, built for the Steam Frame.
Install: set the game's launch option to -dx11, import SilverFish-Win64-Shipping.zip with UEVR's Import Config (do not rename the zip), start SteamVR and the game, inject with OpenVR at the main menu, and click once on the game's window. The README has every step, every control and every setting.
Needs: Steam Frame with its own controllers, SteamVR, UEVR nightly (tested: 01143, commit 4ee5c6b), DirectX 11.
In this release
- Both hands tracked; guns held and aimed in the hand, shots follow the barrel
- Two-handed long guns, red dot sights that line up, haptics
- Room-scale body, smooth or snap turning, crouch-jump
- Helmet HUD, pointer menus, on-screen keyboard for terminals
- Left-handed mode (experimental)
- Four graphics presets, switchable in the headset
- A settings page in UEVR's menu
Known issues: the binoculars do not work, and the photo camera has no viewfinder. The full list is in the README.
Reporting a bug: open an issue with data\sf_main_log.txt and UEVR's log.txt attached (copy them before starting the game again).