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Releases: BlueCoderLXH/GlobalEventSystemForUE

v1.2.1

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@BlueCoderLXH BlueCoderLXH released this 27 Feb 12:41

Added

Separate GESHandler between Server and Client to support debugging in edtor with PlayAsClient mode

Changed

  • GESEditor module should be UncookedOnly
  • Separate code from runtime to editor

Fixed

  • GESTest Map cann't load BP_GESTest in the meanwhile opening the editor
  • Package error for FGES::Init and FGES::Shutdown is called when IsRunningCommandlet

v1.2.0 for UE5.3

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@BlueCoderLXH BlueCoderLXH released this 21 Feb 13:05

Changed

  • Update Unlua to 2.3.6 to support UE5.3
  • Recover test assets for UE5.3

v1.1.0 for UE4.26

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@BlueCoderLXH BlueCoderLXH released this 21 Feb 12:33

First Release

  • A newly global event system based on UE4.26, supports C++/Lua/Blueprint
  • See more:GES for UE