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Proxy networks are native
Velocity and BungeeCord jars ship with this release; the backend asks over honeycomb:network.
Panel and command polish
(same 1.1.0 build)
- Create closed the screen. Opening a dialog from inside a button click was dropped by the client.
DialogKit.shownow schedules the screen two ticks later on the player's own thread (Scheduling.forPlayerLater), so create, save and every other button that opens a screen lands. - Create reopened the editor with the new layout loaded, refused names already in use (
panel.name-taken), and survives a reload failure (reloadQuietly). - Front page rewritten. Four explained groups instead of unexplained headings: Displays, Server, Setup, Maintenance. The Displays screen spells out what tablist, sidebar, action bar, nametags and bossbars are.
- Help grouped and aligned.
/hcand/hc helpprint DISPLAYS, SERVER, COMING FROM TAB and OTHER, with the usage column padded so descriptions line up. /hc panel debugstill builds every screen and reports failures, from the console or in game.
Verified
- BungeeCord 26.1:
Net 1 on lobby via BungeeCord, 1 - Velocity 3.5.1:
Net 1 on lobby via Velocity, 1 - 168 unit tests pass
/hc panel debugbuilds every screen