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Honeycomb 1.1.0

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@bluegaming08 bluegaming08 released this 02 Nov 16:25
· 24 commits to main since this release

Proxy networks are native

Velocity and BungeeCord jars ship with this release; the backend asks over honeycomb:network.

Panel and command polish

(same 1.1.0 build)

  • Create closed the screen. Opening a dialog from inside a button click was dropped by the client. DialogKit.show now schedules the screen two ticks later on the player's own thread (Scheduling.forPlayerLater), so create, save and every other button that opens a screen lands.
  • Create reopened the editor with the new layout loaded, refused names already in use (panel.name-taken), and survives a reload failure (reloadQuietly).
  • Front page rewritten. Four explained groups instead of unexplained headings: Displays, Server, Setup, Maintenance. The Displays screen spells out what tablist, sidebar, action bar, nametags and bossbars are.
  • Help grouped and aligned. /hc and /hc help print DISPLAYS, SERVER, COMING FROM TAB and OTHER, with the usage column padded so descriptions line up.
  • /hc panel debug still builds every screen and reports failures, from the console or in game.

Verified

  • BungeeCord 26.1: Net 1 on lobby via BungeeCord, 1
  • Velocity 3.5.1: Net 1 on lobby via Velocity, 1
  • 168 unit tests pass
  • /hc panel debug builds every screen