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Release V1.2
Very cool model ripping
New in this release
- Patches the .dae file to allow meshes to have more than 1 material
There's currently an issue where certain large files, such as a track file containing a 35.4K polygon mesh (KO_C_N_areaC3.bin), will crash both Maya and Blender upon import. Hope to fix at some point
Features
- Extracts models/rigs to .dae when a .bin archive is dropped onto it
- Maya .dae imports skip normals on skinned meshes, this tool will generate a .txt that you paste into Maya script editor after import to fix this
- WIP hope to get animation extracts soon too
Enjoy (⌐■_■)