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Release V1.7

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@Blurro Blurro released this 17 Aug 00:57
· 6 commits to main since this release
b94eccb

Very cool model ripping+importing

New in this release

  • Fixed a few bugs, all FBX exports should work now in Blender (don't load .dae in blender, you may load .dae or .fbx in Maya)
  • GUI currently not updated for creating a character from Blender - drag a Blender exported FBX onto /tools/mkdxtool.exe directly for the meantime (Blender cannot create good .dae files)

Features

  • Extracts models/rigs to .dae when a .bin archive is given
  • Maya .dae imports skip normals on skinned meshes, this tool will generate a .txt that you paste into Maya script editor after import to fix this
  • Merging option can be enabled to merge submeshes to full meshes on export
  • Create a MKDX ready bin file, just check the readme for instructions
  • Comes with Straky's noice GUI
  • WIP hope to get animation extracts soon too

Enjoy (⌐■_■)