Repository navigation
Release V1.7
Very cool model ripping+importing
New in this release
- Fixed a few bugs, all FBX exports should work now in Blender (don't load .dae in blender, you may load .dae or .fbx in Maya)
- GUI currently not updated for creating a character from Blender - drag a Blender exported FBX onto /tools/mkdxtool.exe directly for the meantime (Blender cannot create good .dae files)
Features
- Extracts models/rigs to .dae when a .bin archive is given
- Maya .dae imports skip normals on skinned meshes, this tool will generate a .txt that you paste into Maya script editor after import to fix this
- Merging option can be enabled to merge submeshes to full meshes on export
- Create a MKDX ready bin file, just check the readme for instructions
- Comes with Straky's noice GUI
- WIP hope to get animation extracts soon too
Enjoy (⌐■_■)