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Very cool model ripping+importing
Important Blender note: Only import and export FBX files! Do not import .dae on Blender, Blender does not properly keep the bone->mesh heirarchy unless using fbx (Maya does not have this issue). Blender also outputs broken dae files - see for yourself by exporting and reimporting a MKDX model dae file in blender, it does not look like how it started! (The tool will detect and prevent blender dae imports)
New in this release
- GUI updated for export/import options (fr this time)
- Rewrote fbx converter to use updated sdk instead of old 2013 tool (allows more than 3 uv sets and other conversion fixes)
- No more extraction errors, all 2000+ BIKE (type 0) files convert without issue as of this build
- Better import math
Features
- Extracts models/rigs to .dae and .fbx when a .bin archive is given
- Maya .dae imports skip normals on skinned meshes, this tool will generate a .txt that you paste into Maya script editor after import to fix this
- Merging to auto-merge submeshes (these are split in the file by default, tool will split for you on import)
- Create a MKDX ready bin file, just check the git readme for instructions
- Comes with Straky's noice GUI
- WIP animation extracts soon
Enjoy (⌐■_■)