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ROLLER VR 1.0.0 (Windows, SteamVR)
Version 1.0 of ROLLER VR for Windows (SteamVR / OpenXR): the whole game in a headset, with the VR OPTIONS page from 0.2.0 and the latest upstream ROLLER.
You need your own copy of Whiplash / Fatal Racing; the zip contains no game data. Put the contents of the disc's FATDATA folder in a folder called fatdata next to roller-vr.exe, start SteamVR, then run RUN-VR.bat. README-VR.txt in the zip has the controls and troubleshooting.
New in 1.0.0
- Upstream ROLLER merged up to commit
095f1d9: 11 commits since 0.2.0. They fix two crashes (switching the audio output device while playing, #307; loading a saved championship, #306), round track angles like the original game, and stop Space from switching the car set on the car select screen. - The README now describes 1.0.
Everything from 0.2.0 is unchanged: head-tracked stereo view, menus and HUD in the headset, controller driving, the VR OPTIONS page in the pause menu (comfort vignette, HUD layouts), the screenshot shortcut (both thumbstick clicks) and quitting with View + Menu held for 2 seconds.
If something looks wrong, open an issue and attach roller-vr.log from next to the exe.
Build
Built from commit ba4da8301eae6bebd0dde7f42c33cd7d0abd8bc4 (fresh clone, Zig 0.15.2, -Dvr -Dtarget=x86_64-windows-gnu -Doptimize=ReleaseSafe) with the patched SDL from BoulderM/SDL (branch vr-gpu-properties). GPLv3, based on FatalDecomp/ROLLER.
SHA-256 of roller-vr-1.0.0-windows.zip: dcf0fecd44529c6d868145bd9558af49251b4e260f45dbb94257ca5fc8cd36f3
Full list of changes: vr-0.2.0...vr-1.0.0
ROLLER VR 0.2.0 (Windows, SteamVR)
Second pre-release of ROLLER VR for Windows (SteamVR / OpenXR). It adds a VR OPTIONS page to the pause menu and brings in the latest upstream ROLLER.
You need your own copy of Whiplash / Fatal Racing; the zip contains no game data. Put the contents of the disc's FATDATA folder in a folder called fatdata next to roller-vr.exe, start SteamVR, then run RUN-VR.bat. README-VR.txt in the zip has the controls and troubleshooting.
New in 0.2.0
- VR OPTIONS in the pause menu, between SOUND and DEFINE CONTROLS, in the game's own style. D-pad up and down pick a row, left, right or A change it, B goes back. Changes apply straight away and are saved in
roller-vr.ininext to the exe. - Comfort vignette (off, mild, strong; off by default). The edges of your view darken while the car's view is turning hard (corners, ramps, loops) and fade out afterwards. Turning your own head doesn't trigger it. While the page is open it shows at full strength so you can see what each level does.
- HUD layout (original, spread, wide; original by default). Spread and wide cut the HUD into its five parts (position, timer, lap, minimap, speedometer) and move them 1.5 or 2 times further from the centre of your view. Every part keeps its corner and size, so the middle stays clear. The pause menu is always one sheet.
- Upstream ROLLER merged up to commit
d5b1221: 64 commits, mostly the new online multiplayer code. - The README now has screenshots of the new pause page, credits to ROLLER's authors and the game's developer, and a VR version of the logo.
Everything from 0.1.0 is unchanged: head-tracked stereo view, menus and HUD in the headset, controller driving, the screenshot shortcut (both thumbstick clicks) and quitting with View + Menu held for 2 seconds.
If something looks wrong, open an issue and attach roller-vr.log from next to the exe.
Build
Built from commit 110d56f394dc808d828c46dff4f284f4335f19e2 (fresh clone, Zig 0.15.2, -Dvr -Dtarget=x86_64-windows-gnu -Doptimize=ReleaseSafe) with the patched SDL from BoulderM/SDL (branch vr-gpu-properties). GPLv3, based on FatalDecomp/ROLLER.
SHA-256 of roller-vr-0.2.0-windows.zip: 4095129fd08487509abf16bbde892fc2dde39bc87be7f73fd339f55142565cbe
Full list of changes: vr-0.1.0...vr-0.2.0
ROLLER VR 0.1.0 (Windows, SteamVR)
First public build of the ROLLER VR mode for Windows (SteamVR / OpenXR).
You need your own copy of Whiplash / Fatal Racing: this zip contains no game data. Put the contents of the disc's FATDATA folder in a folder called fatdata next to roller-vr.exe, start SteamVR, then run RUN-VR.bat. Details and the controls are in README-VR.txt inside the zip.
Developed and played on Windows 11, SteamVR 2.18 and a Steam Frame with its controllers. Other headsets, Touch controllers and other OpenXR runtimes should work in principle. Early build, expect rough edges.
Source and build instructions: see the repository README. Built from commit 4b077b0 with the patched SDL from https://github.com/BoulderM/SDL (branch vr-gpu-properties). GPLv3, based on https://github.com/FatalDecomp/ROLLER.