OpenFLIP is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender, the free and open source 3D creation suite.
The OpenFLIP simulator was created as an alternative to the FLIP Fluids addon found on the Blender Market.
git clone https://github.com/BrandonDyer64/OpenFLIP.git
cd OpenFLIP
./build.sh
Move OpenFLIP/bl_open_flip/bl_open_flip
into your Blender addons directory.
- Linux
~/.config/blender/2.79/scripts/addons
- Simulation
- Pause a simulation and resume baking at your convenience. Any simulation can be continued from the last baked frame even after a crash or computer shutdown.
- Set length of animation manually or automatically by framerate.
- Nearly all simulation settings can be keyframe animated.
- Hover over any setting to view a tooltip description. Detailed settings documentation and tips are also available on the Wiki.
- Want to keep the same level of simulation detail while resizing the domain? Lock the simulation voxel size and the addon will automatically adjust grid resolution as you resize the domain.
- Manage your scene cache directory. Operators will help you rename, move, copy, or delete your cache files.
- Advanced settings for power users who want to experiment with simulation accuracy and performance.
- Whitewater Simulation
- Control the amount of whitewater generated at wavecrests and in areas of high turbulence.
- Control how foam is carried along the fluid surface: In tight streaks, or diffuse and spread-out?
- Control how bubbles rise to the surface and how bubbles are advected with the fluid.
- Control amount of drag on spray particles as they fall to the fluid surface.
- Set percentages of foam/bubble/spray particles for display and rendering.
- Render whitewater particles with a simple icosphere or use your own custom object.
- Mesh Generator
- Adjust particle size for the particle-to-mesh surface generator.
- Create high detail meshes by increasing the subdivision level.
- Generate meshes that wrap smoothly around curved surfaces.
- Presets and Materials
- Save your own custom default domain settings.
- Create and manage domain presets.
- Organize presets into packages and add custom thumbnail images.
- Export and share preset packages.
- Apply multiple presets at once using the preset stack.
- Quickly apply materials from the fluid material library.
- Simulation Stats
- View simulation, timing, and mesh stats for the entire cache or an individual frame.
- Export stats to CSV format and create your own detailed graphs.
- Debugging Tools
- Visualize the simulation and meshing grid.
- Visualize fluid particles and velocities.
- Visualize how the simulator 'sees' your obstacle objects to diagnose issues with meshes.
- View detailed simulation progress in the Blender system console.
- Obstacle Objects
- Support for animated obstacle objects.
- Turn obstacle meshes 'inside-out' to contain fluid inside of the mesh.
- Accurate fluid-solid interaction against curved surfaces.
- Control amount of fluid friction against the obstacle surface.
- Fluid and Inflow Objects
- Support for animated inflow objects.
- Manually set inflow velocity, or set velocity towards a target object.
- Add inflow object velocity to the emitted fluid for realistic animated inflows.
- Outflow Objects
- Support for animated outflow objects.
- Control whether outflow objects remove fluid particles or whitewater particles.
- Control whether outflows will remove fluid entering the object or leaving the object.
- Blender 2.79 (64-bit)
- CPU 64-bit Intel® or AMD® multi-core processor
- 8 GB RAM minimum, 16 GB or more of RAM memory is highly recommended
- OpenCL™ capable graphics card
At this moment, support for Mac OS X and Linux is experimental. This means that the addon has not yet undergone extensive testing on OS X and Linux operating systems.
This program uses multiple licenses. See the files LICENSE_GPLv3.md
and LICENSE_MIT.md
for license details. In General:
- The Blender addon code is licensed under the GPL.
- The fluid engine is licensed under the MIT license.
Source code files will state their license at the top of the file. Assets will include a license file and information in their containing directory.
In the spirit of open source software, the OpenFLIP Blender addon will continue development right here, in this repository. Anyone who would like to contribute is free to open a pull request.