Army of Two: The Devil's Cartel recompilation on the ReXGlue SDK
Static recompilation project for the Xbox 360 release (title 454109AB).
The game is recompiled at build time from the user's own disc dump in
assets/ (only assets/README.md is tracked); no game code or data is in
the repository.
- ReXGlue SDK as a submodule in thirdparty/rexglue-sdk, with local fixes
in thirdparty/patches/ applied at configure time by
cmake/apply_sdk_patches.cmake
- SDK fixes: integer HDR resolves/fetches, queued memexport readback,
filtered resolve readback that keeps the GPU's newer copy, SSAO
workaround, stale dispatch objects, device selector, player settings
window and mouse/keyboard input, audio underrun fade and diagnostics,
codegen memory barriers and vexptefp range
- Project hooks: launcher, job-worker task wait, crash report
- README with build steps and dump verification values