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MSC-MP v0.2.0 - Experimental networking and character preview

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@CallMeRyanYT CallMeRyanYT released this 17 Oct 15:47

Superseded: update both PCs to v0.2.1. This 0.2.0 build has a confirmed missing-runtime-type error that can stop networking during a connection attempt.

Experimental networking and character-preview build

This is an early test build, not complete playable multiplayer. Shared items, driving, assembly, economy and vanilla world saves are not synchronized.

Download and install

Download MSC-MP-Mod-0.2.0-experimental.zip below (not the automatic source-code archives). Each player needs their own My Summer Car installation and MSCLoader. Target: Steam build 20171487, Unity 5.0.0f4, MSCLoader 1.4.2.410.

Follow the installation and save-isolation guide before starting a disposable test game. Load the game first, then Host/Join over a private LAN/tailnet using the same package and UDP port 20577.

Included

  • Host/Join/Leave diagnostics, compatibility checks, ping and reliable probes.
  • Original male/female character meshes and portraits, optional walking-avatar preview.
  • F7/manual-note problem reports stored locally; nothing is automatically uploaded.
  • Read-only player/cup inspection and the reversible test-profile tool.
  • Installation/testing documentation, build hashes and dependency license/notices.

The ZIP contains 29 allowlisted files, including only this mod's DLL as an executable binary. Game files, personal saves, private configuration and local recovery journals are excluded. SHA256SUMS.txt verifies the ZIP.

Evidence and open gates

The recorded legacy build passed 4,459 C# assertions, 16 deployment/package scenarios and 19 profile-recovery assertions. A fresh modern-host run failed a rapid disconnect/reconnect setup; a diagnostic rerun passed all 4,459 assertions. The intermittent reconnect timeout remains unresolved and documented.

Single-game logs show partial initialization, hosting, feedback and binding evidence. The observed join failed. Actual two-PC connections, character rendering and full runtime profile restoration still need verification. See known limitations and runtime evidence.

Mod DLL SHA-256: A50171456FCC29D61B53F1F7B1916E9F2CA34EC425DE41D3FB3700507BE0E35B

GitHub's headless, deployment/package and profile-fixture checks passed for the published source commit. They do not establish game-runtime success.