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v0.1.0

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@CandidumDevTeam CandidumDevTeam released this 26 Jun 20:26
· 21 commits to main since this release

[0.1.0] - 2026-06-23

First release of Unity MMD Tools (UMT).

Added

  • PMX 2.0 model import (with PMX 2.1 read compatibility): meshes, materials, bones with bindposes, and
    vertex-morph blend shapes, generated as sub-assets of the imported .pmx.
  • MMD runtime: MMDTransformManager for MMD transform order, constraints, and IK solving, plus an
    optional Bullet-backed MMDPhysicsManager for rigid bodies and joints.
  • VMD motion conversion to AnimationClip with runtime-solved and baked-FK modes, optional physics
    baking, and morph/IK-toggle curves.
  • Optional humanoid Avatar generation for retargeting.
  • Japanese (Kawazu) and Chinese (PinyinNet) name romanization for materials, bones, and morphs.
  • BMP and TGA texture decoding in addition to Unity's built-in PNG/JPG support.
  • Native physics plugin for Windows x64 and Android arm64-v8a.
  • Editor entry points: scripted importers for .pmx and .vmd assets, plus Tools ▸ UMT ▸ VMD Clip
    Converter
    and Tools ▸ UMT ▸ Create Default Resources menu commands.

Unity Intergration

Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.1.0