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v0.1.0
[0.1.0] - 2026-06-23
First release of Unity MMD Tools (UMT).
Added
- PMX 2.0 model import (with PMX 2.1 read compatibility): meshes, materials, bones with bindposes, and
vertex-morph blend shapes, generated as sub-assets of the imported.pmx. - MMD runtime:
MMDTransformManagerfor MMD transform order, constraints, and IK solving, plus an
optional Bullet-backedMMDPhysicsManagerfor rigid bodies and joints. - VMD motion conversion to
AnimationClipwith runtime-solved and baked-FK modes, optional physics
baking, and morph/IK-toggle curves. - Optional humanoid
Avatargeneration for retargeting. - Japanese (Kawazu) and Chinese (PinyinNet) name romanization for materials, bones, and morphs.
- BMP and TGA texture decoding in addition to Unity's built-in PNG/JPG support.
- Native physics plugin for Windows x64 and Android arm64-v8a.
- Editor entry points: scripted importers for
.pmxand.vmdassets, plus Tools ▸ UMT ▸ VMD Clip
Converter and Tools ▸ UMT ▸ Create Default Resources menu commands.
Unity Intergration
Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.1.0