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v0.1.1

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@CandidumDevTeam CandidumDevTeam released this 28 Jun 15:24
· 18 commits to main since this release

[0.1.1] - 2026-06-28

Added

  • Per-slot external material overrides. PMXImportOptions.materialOverrides supplies a Material per
    generated slot instead of a generated one, surfaced in the importer inspector via a new Materials
    tab (Standard/Override creation modes, per-slot remap list, and an "Extract Materials..." action).
  • Tabbed PMX importer inspector (Model, Rig, Animation, Materials), split into per-tab editors under
    Editor/Importers/.
  • Camera clip frame-rate selection (30 / 60 / 120 fps) in the VMD Clip Converter. The native 30 fps VMD
    camera timeline is sub-sampled at higher integer multiples, preserving real-time duration and MMD hard
    cuts.
  • MMDConstants.k_VMDNativeFrameRate (30 fps) constant.

Changed

  • Edge-drawing PMX materials now use lilToon's outline-capable variant (Hidden/lilToonMultiOutline);
    the plain lilToonMulti shader has no outline pass. URP and built-in fallbacks still drop edges.
  • Reorganized editor scripted importers and inspectors into Editor/Importers/, with shared VMD
    progress reporting extracted to VMDClipProgress.

Fixed

  • lilToon outline width now converts correctly into lilToon's 1 cm slider unit (previously over-scaled),
    and outline color is no longer affected by scene lighting, matching MMD's flat edges.

Unity Intergration

Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.1.1