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v0.1.1
[0.1.1] - 2026-06-28
Added
- Per-slot external material overrides.
PMXImportOptions.materialOverridessupplies aMaterialper
generated slot instead of a generated one, surfaced in the importer inspector via a new Materials
tab (Standard/Override creation modes, per-slot remap list, and an "Extract Materials..." action). - Tabbed PMX importer inspector (Model, Rig, Animation, Materials), split into per-tab editors under
Editor/Importers/. - Camera clip frame-rate selection (30 / 60 / 120 fps) in the VMD Clip Converter. The native 30 fps VMD
camera timeline is sub-sampled at higher integer multiples, preserving real-time duration and MMD hard
cuts. MMDConstants.k_VMDNativeFrameRate(30 fps) constant.
Changed
- Edge-drawing PMX materials now use lilToon's outline-capable variant (
Hidden/lilToonMultiOutline);
the plainlilToonMultishader has no outline pass. URP and built-in fallbacks still drop edges. - Reorganized editor scripted importers and inspectors into
Editor/Importers/, with shared VMD
progress reporting extracted toVMDClipProgress.
Fixed
- lilToon outline width now converts correctly into lilToon's 1 cm slider unit (previously over-scaled),
and outline color is no longer affected by scene lighting, matching MMD's flat edges.
Unity Intergration
Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.1.1