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v0.2.0

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@CandidumDevTeam CandidumDevTeam released this 30 Jun 00:08
· 16 commits to main since this release

[0.2.0] - 2026-06-29

Added

  • WebAssembly support.
  • Face and eye material heuristics for lilToon shadow tuning.

Changed

  • Material transparency detection now runs on the CPU with a Burst job sampling decoded source-file pixels, replacing the GPU compute-shader path.
  • Create asynchronous version of most hot path functions for loading models and baking animtions runtime.
  • lilToon materials now also set _ShadowReceive, _ShadowBorder, and _lilShadowCasterBias. Faces
    use a 0.3 shadow border, eyes 0.1, everything else 0.5; faces and eyes also get a 0.05 shadow caster
    bias.

Removed

  • Unused P/Invoke entry points MMDBulletPhysicsSetRigidBodyTransform and
    MMDBulletPhysicsGetRigidBodyMotionTransform. The batched MMDBulletPhysicsGetRigidBodyMotionTransforms
    replaces them.

Unity Intergration

Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.2.0