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v0.2.0
[0.2.0] - 2026-06-29
Added
- WebAssembly support.
- Face and eye material heuristics for lilToon shadow tuning.
Changed
- Material transparency detection now runs on the CPU with a Burst job sampling decoded source-file pixels, replacing the GPU compute-shader path.
- Create asynchronous version of most hot path functions for loading models and baking animtions runtime.
- lilToon materials now also set
_ShadowReceive,_ShadowBorder, and_lilShadowCasterBias. Faces
use a 0.3 shadow border, eyes 0.1, everything else 0.5; faces and eyes also get a 0.05 shadow caster
bias.
Removed
- Unused P/Invoke entry points
MMDBulletPhysicsSetRigidBodyTransformand
MMDBulletPhysicsGetRigidBodyMotionTransform. The batchedMMDBulletPhysicsGetRigidBodyMotionTransforms
replaces them.
Unity Intergration
Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.2.0