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v0.3.0

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@CandidumDevTeam CandidumDevTeam released this 01 Jul 20:28
· 14 commits to main since this release

[0.3.0] - 2026-07-02

Added

  • SDEF skinning. SDEF vertices are now deformed on the GPU via the new MMDSDEFSkinner component and its compute shader instead of being approximated as BDEF2. Each affected SkinnedMeshRenderer runs a per-frame compute pass that applies vertex-morph blend shapes and bone skinning (linear blend for BDEF vertices, the SDEF formula for SDEF vertices) into the renderer's output vertex buffer, driven by the owning MMDTransformManager after the bone solve.

Changed

  • Async load/bake APIs now return System.Threading.Tasks.Task<T> instead of Unity Awaitable<T> for Unity 2022.x compatibility. Affects PMXReader.ReadAsync, PMXImporter.BuildUnityObjectsAsync, VMDReader.ReadAsync, VMDAnimationClipConverter.ConvertAsync/ConvertCameraAsync, and PMXAnimationPathBuilder.BuildAsync.
  • Lowered the com.unity.ugui dependency from 2.0.0 to 1.0.0 to broaden Unity 2022.x compatibility.

Unity Intergration

Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.3.0