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v0.3.0
[0.3.0] - 2026-07-02
Added
- SDEF skinning. SDEF vertices are now deformed on the GPU via the new
MMDSDEFSkinnercomponent and its compute shader instead of being approximated as BDEF2. Each affectedSkinnedMeshRendererruns a per-frame compute pass that applies vertex-morph blend shapes and bone skinning (linear blend for BDEF vertices, the SDEF formula for SDEF vertices) into the renderer's output vertex buffer, driven by the owningMMDTransformManagerafter the bone solve.
Changed
- Async load/bake APIs now return
System.Threading.Tasks.Task<T>instead of UnityAwaitable<T>for Unity 2022.x compatibility. AffectsPMXReader.ReadAsync,PMXImporter.BuildUnityObjectsAsync,VMDReader.ReadAsync,VMDAnimationClipConverter.ConvertAsync/ConvertCameraAsync, andPMXAnimationPathBuilder.BuildAsync. - Lowered the
com.unity.uguidependency from2.0.0to1.0.0to broaden Unity 2022.x compatibility.
Unity Intergration
Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.3.0