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v0.3.1

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@CandidumDevTeam CandidumDevTeam released this 03 Jul 06:52
· 8 commits to main since this release

[0.3.1] - 2026-07-03

Added

  • CPU SDEF skinning. MMDSDEFSkinner now supports a Burst-job skinning path (MMDSDEFSkinJob) in addition to the existing GPU compute path, selected per MMDTransformManager via the new sdefSkinningMode (SDEFSkinningMode.GPU/CPU). CPU mode computes skinned vertices on the CPU and uploads them into an all-root-bone-weighted runtime pass-through mesh, so SDEF works on platforms without compute-shader support. A null compute shader forces CPU mode regardless of the serialized setting, and toggling SDEF or the mode at runtime takes effect immediately (restoring the renderer's original mesh when disabled). Both modes share one set of native buffers.

Fixed

  • Fixed flickering poses by clearing IK rotation for bones before establishing the pose from FK.

Unity Intergration

Download package through Package Manager ▸ + ▸ Install package from git URL...
Fill the URL https://github.com/CandidumGames/UnityMMDTools.git#0.3.1