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NSC3 Season 1 - Update 19 (Mod Version 1.0.19)
To download this version of NSC3, scroll down to the bottom and click the Source code (zip) link.
June 4, 2025 - Season 1 - Update 19 (Mod Version 1.0.19)
New Save Game Is Not Required
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Special Note: We have seen repeated comments asking about the NSC Mod Menu. This feature has been removed from the mod pending a redesign for the upcoming Season 2 release. At this time, there are no special configuration options available in the mod.
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Fixed a bug introduced in the 4.0.15 patch where the Explorer and Strike Cruiser could not equip vanilla reactors.
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Increased the build limit of Titans, you should be able to build more per fleet capacity now, with a total maximum of 100.
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Increased the build limit of Juggernauts to 4 total.
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Increased the power levels for all vanilla reactors to match the progression of the NSC reactors.
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Fixed a bug where the modifier for the Starbase Network Hub building was not working properly.
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Fixed a bug where the stern section of the Lithoid Dreadnought was positioned too far away from the other sections.
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Fixed a bug where the Overlord Bio Ships were not showing properly.
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Fixed a bug where the Galactic Hopsital Tier 2 was only giving 2 jobs instead of 200.
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Integrated the NSC Orbitals Outliner Fix mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3368185157) into NSC, so it is no longer required (Thanks Tia!)