Repository navigation
NSC3 Season 1 - Update 20 (Mod Version 1.0.20)
To download this version of NSC3, scroll down to the bottom and click the Source code (zip) link.
July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game Is Not Required
-
Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.
-
Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.
-
Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.
-
Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.
-
Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)
-
Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.
-
Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.
-
Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.