Because for my videogame I use rend3 this project has become a toy to learn the wgpu graphics library and other libraries I'm considering using, I don't know if the framework will evolve into something broader. It is however likely that when the wgpu will support the API for raytracing I will play around a bit, in the meantime I will slowly add various examples.
- wgpu - Safe and portable GPU abstraction
- naga - Universal shader translator
- winit - Window handling library
- yakui - Declarative UI library for games (I'll add it soon)
Simple use case examples based on the learn-wgpu tutorial created with the irid framework.
These examples are based on those of the excellent tutorial learn-wgpu. They just want to be a way for me to understand how to create a framework that is as transparent and user-friendly as possible. If you want to learn wgpu I recommend going to the learn-wgpu tutorial site.
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