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Evercore v2.3.0
- Implemented Meep's Smooth Springs, saving sprite space and improving visuals.
- Added sideways spring functionality, with support for being placed on crumble blocks.
- Added tile-based semisolid platforms (aka "jumpthroughs") as a default object.
These are features that a lot of mods implement anyways, so they're now included by default.
- Updated layering system to be more powerful, with no limitations on the number of layers. (thanks meep and gonen!)
- The layer variable is now stored per-object instead of per-type, allowing objects to change draw layering during runtime.
- Reformatted and reorganized cartridge. In the PICO-8 editor the code is now sorted into tabs.
- Updated example levels
- Updated README
- Fixed typo (thanks snek lol)