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Lichii amd-superior build 9 (a80e3c9)
Automatic build of amd-superior at a80e3c9.
Important
Read README.txt (next to lichii.exe after you unzip, or on GitHub): how to turn switches on and off, install and move shader packs, and use AMD FSR upscaling and AMD frame generation. Changes and credits: AMD-SUPERIOR.md.
What's new
- FSR 4 black picture on Radeon RX 9000 fixed. RDNA 4 runs FSR 4's FP8 network, which needs
VK_EXT_shader_float8; Lichii never enabled it, so the scene came out black with a few bright
dots. It's enabled now when the driver offers it. - HUD jitter with frame generation fixed when the game renders below its output size (without
the Max Resolution add-on, e.g. 1440x810 upscaled to 1080p, or 1080p to 1440p): the HUD mask was
built but never applied there. - Much less memory at boot (port of Frizti/Fritchii's reserved guest memory): the console's
~14 GB of memory is committed as the game uses it instead of all at boot, for PCs with 16 GB of
RAM that ran out (error 1455) loading a save.EDEN_NX2_SEC_RESERVE=0turns it off. - No more lighting stuck white until a reset: "Switch 2 draws with unbuilt pipelines" now
defaults to Skip only redrawn targets, so a draw the game makes only once (an area's lighting)
waits for its shader instead of being dropped for good (as in Fritchii v5). - The bar says why AMD frame generation is idle:
(RES 1X),(RESTART),(OOT ONLY),
(WAITING)in menus and cutscenes,(WINDOWS ONLY); hover for the full reason. - Crash dumps can be read: Windows releases include
lichii-windows-x86_64[-pgo]-map.zip, the
link maps that match a player'slichii.exe.*.dmpto functions. - Release builds retry their downloads (GitHub's 504s failed several build 8 runs).
- README.txt: Resolution 1X, the FPS counter (real x 2) and how to lock 60, white overexposure
and occlusion-off mods, low-RAM crashes; "Available VRAM: 7.00 GiB" in the log now says it is
Conservative mode's cap.
Tip
Ocarina of Time above 60 fps: press Ctrl+U (the Toggle Framerate Limit hotkey) to unlock the frame rate, or set Frame rate limit (Switch 2) under the game's Properties > Graphics (e.g. 120; applies when the game starts) to cap it there. The FPS Unlock (built-in) add-on, on by default, keeps animations and physics at normal speed at any frame rate; leave it enabled.
Linux
Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | Make the AppImage executable (chmod +x) and run it |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 | zip | PGO zip | Both built with clang-cl and ThinLTO; the PGO zip adds a profile trained on Ocarina of Time |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS |
The PGO builds are the same programs compiled with profile-guided optimization. Linux uses clang with Eglantine's profile; Windows uses clang-cl and ThinLTO with a profile trained in Lichii on Ocarina of Time, so other games gain less. Prefer them when your CPU supports it.
Lichii amd-superior build 8 (eb50056)
Automatic build of amd-superior at eb50056.
Important
Read README.txt (next to lichii.exe after you unzip, or on GitHub): how to turn switches on and off, install and move shader packs, and use AMD FSR upscaling and AMD frame generation. Changes and credits: AMD-SUPERIOR.md.
What's new
- Frame generation and upscaling without FSR 4. When AMD's runtime doesn't offer FSR 4 for a
GPU (RX 6000/7000 on an older driver, older Radeons, NVIDIA, Intel), Ocarina now uses AMD's
FSR 3.1 instead of turning off. In build 7 both FSR and AMD frame generation stopped on those
GPUs. The log names the version that runs (AMD FSR: upscaler ... running);
EDEN_NX2_FSR_VERSION=3forces FSR 3.1 to compare. - AMD Frame Generation Version setting: Auto (FSR 4 frame generation on Radeon RX 9000,
FSR 3.1 elsewhere) or FSR 3.1 (faster), for RX 9000 owners who want the lighter one. - The HUD stays still in Docked (4K) mode. With Docked mode and the Max Resolution add-on,
Ocarina draws at 1440p and FSR outputs 4K; frame generation there had no HUD mask, so the HUD
moved with the camera in generated frames. The 4K mode now gets its own mask. - Running out of video memory no longer crashes AMD drivers (port of zortos293#880,
via Frizti/Fritchii): a texture that doesn't fit is left out until memory is freed, instead of
becoming an empty image the game draws into. - Frame generation with FSR 4 turned off no longer runs AMD's FSR 3.1 without the GPU's
float16 feature it needs. - README.txt also has tips for a low frame rate with FSR 4 on RX 6000/7000 (FSR 3.1, the Max
Resolution add-on, OptiScaler) and for crashes on PCs with 16 GB of RAM. - README.txt replaces HOW-TO-USE.md: plain text that opens in Notepad, next to
lichii.exe,
and named at the top of every release's notes. It now also covers which FSR you get, shader
precaching and low-memory crashes.
Tip
Ocarina of Time above 60 fps: press Ctrl+U (the Toggle Framerate Limit hotkey) to unlock the frame rate, or set Frame rate limit (Switch 2) under the game's Properties > Graphics (e.g. 120; applies when the game starts) to cap it there. The FPS Unlock (built-in) add-on, on by default, keeps animations and physics at normal speed at any frame rate; leave it enabled.
Linux
Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | Make the AppImage executable (chmod +x) and run it |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 | zip | PGO zip | Both built with clang-cl and ThinLTO; the PGO zip adds a profile trained on Ocarina of Time |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS |
The PGO builds are the same programs compiled with profile-guided optimization. Linux uses clang with Eglantine's profile; Windows uses clang-cl and ThinLTO with a profile trained in Lichii on Ocarina of Time, so other games gain less. Prefer them when your CPU supports it.
Lichii amd-superior build 7 (07ad3cf)
Automatic build of amd-superior at 07ad3cf.
Tip
Ocarina of Time above 60 fps: press Ctrl+U (the Toggle Framerate Limit hotkey) to unlock the frame rate, or set Frame rate limit (Switch 2) under the game's Properties > Graphics (e.g. 120; applies when the game starts) to cap it there. The FPS Unlock (built-in) add-on, on by default, keeps animations and physics at normal speed at any frame rate; leave it enabled.
Linux
Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | Make the AppImage executable (chmod +x) and run it |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 | zip | PGO zip | Both built with clang-cl and ThinLTO; the PGO zip adds a profile trained on Ocarina of Time |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS |
The PGO builds are the same programs compiled with profile-guided optimization. Linux uses clang with Eglantine's profile; Windows uses clang-cl and ThinLTO with a profile trained in Lichii on Ocarina of Time, so other games gain less. Prefer them when your CPU supports it.
Lichii amd-superior build 6 (9d7a526)
Automatic build of amd-superior at 9d7a526.
Linux
Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | Make the AppImage executable (chmod +x) and run it |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 | zip | PGO zip | Both built with clang-cl and ThinLTO; the PGO zip adds a profile trained on Ocarina of Time |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS |
The PGO builds are the same programs compiled with profile-guided optimization. Linux uses clang with Eglantine's profile; Windows uses clang-cl and ThinLTO with a profile trained in Lichii on Ocarina of Time, so other games gain less. Prefer them when your CPU supports it.
Lichii amd-superior build 3 (d8a4bf5)
Automatic build of amd-superior at d8a4bf5.
Linux
Linux packages come as an AppImage (self-contained, needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, Debian 13, Arch) and a tar.gz (uses your system libraries, so Qt 6 and the usual libraries must be installed).
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 | AppImage · tar.gz | AppImage · tar.gz | Make the AppImage executable (chmod +x) and run it |
| ARM (aarch64) | AppImage · tar.gz | AppImage · tar.gz |
Windows
Windows packages are in-place zip files: extract and run lichii.exe, or eden-cli.exe from a terminal.
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| amd64 / x86_64 | zip | PGO zip | Both built with clang-cl and ThinLTO; the PGO zip adds a profile trained on Ocarina of Time |
macOS
| Build Type | Standard | PGO (Recommended) | Notes |
|---|---|---|---|
| arm64 (Apple Silicon) | zip | macOS 15 or newer. Not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app, in Contents/MacOS |
The PGO builds are the same programs compiled with profile-guided optimization. Linux uses clang with Eglantine's profile; Windows uses clang-cl and ThinLTO with a profile trained in Lichii on Ocarina of Time, so other games gain less. Prefer them when your CPU supports it.