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0.8.0h-beta4 (build 4)
The game at 0.8.0h, faster firefights, and smoother sound and internet play.
- The game is Chupathingy's main of 2026-10-24, version 0.8.0h: OpenCE network versions 33 to 38 joined and hosted, each host's version shown in Online Games, Chupathingy's own broker, Bomb and Grifball, loading screen times opt-in, the main menu's attract mode. Checkpoints, cutscene skips and the dynamic lights are fixed by upstream's own change now.
- Performance in the game: the 8 largest dynamic lights light the level and the 2 largest add specular; at most 2048 particles alive, moved once a tick as on the Xbox; player names test an enemy's line of sight once a tick; a blur drawn small keeps its sharpness; a client reads its host's stream 32 KB at a time; release builds skip a cache check. Carried as overrides of the game's files until upstream has them (pull requests #450 to #457 there).
- Sound: the mixer and the game thread no longer wait on each other.
- Internet play on the console: receives no longer block the game thread (8 socket service sessions, a socket watched by a thread of its own).
- The boot no longer hangs on a black screen with interpolation off; no more "Restart to get a 512 MB memory window" at the start; the log reports the process's memory every 30 s.
Version: 0.8.0h-beta4 (build 4)
Commit: fbb42e2
Build: https://github.com/ChupathingyCE/warthog-switch/actions/runs/40130736267
The release build is for playing; the debug build stops at the first failed assertion and logs it.