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Xbox test build (November 15)
Hey Xbox crew, Donut here! A new Xbox test build is up, and it's a big one: everything coming in 0.9.2, plus a fix for big Custom Edition maps on a stock 64 MB Xbox.
Install:
- Back up your old default.xbe and config.toml.
- Copy the Warthog folder from the zip to your Xbox. The zip has a ready-made config.toml.
Checklist (do what you can, every report helps):
- Your Xbox: stock 64 MB or upgraded 128 MB?
- Settings: open MORE SETTINGS, change something, restart, and check that it stuck.
- Text: menus and HUD text look sharp and nothing is cut off.
- Big CE maps (if you have them): play 5 minutes each. Does it freeze, stutter or show garbled textures?
- HUD on Coldsnap (if you have it): health and shield meters are the same size and place as on Blood Gulch.
- Online: join a game from Online Games and play one round.
- Speakers (if you didn't report last time): your dashboard audio setting, and whether music and dialogue come from both sides in Truth and Reconciliation.
Then upload debug.txt at dump.chupathingy.org and post the code in #bug-reports with your checklist answers.
An original Xbox test build, test-20261115. Unzip and copy the Warthog folder to the console (port/xbox/README.md); the maps come from your own disc and are not in it.
Commit: 1e6b1f1
SHA-256: fcfb5275d6c996cdae529b04e8184531fa6e028895e1d09d29a0bddd40314128
Xbox test build (November 14)
Xbox test build for November 14. This one is a speaker test: music and dialogue playing on one side (#141). Please run the steps below and tell us what you hear. Once the bugs are ironed out, it becomes the next Xbox release.
What's new since November 13
- Dolby Digital: stereo sounds (music, cutscene dialogue) go to the right speakers again. With Dolby Digital on, the left channel was playing on both fronts and the back left, and the right channel only on the back right.
- At boot,
debug.txtnow says your dashboard speaker setting and where mono, stereo and 3D sound go for it. That's why yourdebug.txtmatters so much for this one.
Install
Unzip and copy the Warthog folder to your Xbox. Updating? Back up your old default.xbe and config.toml, then copy the new ones over and keep your maps. The maps come from your own disc; there are no game files in this zip.
The config.toml in the zip is a ready-made one with every setting at its normal value and comments on where it goes. It's also attached on its own below. You don't need to change anything in it for this test.
What to try
- Check your dashboard's audio setting: Stereo, Mono or Surround, and whether Dolby Digital is on or off.
- Play Truth and Reconciliation from the start, right through the talk with Keyes.
- Listen: do the music and Keyes's gun come from the left only, the right only, or both? Which side does the dialogue come from?
- If you can, switch the dashboard setting (Stereo, or Dolby Digital on/off) and play the same part again.
Report
Upload debug.txt (next to default.xbe) at https://dump.chupathingy.org and post the code in #bug-reports on the Discord. With it, say:
- your dashboard audio setting (Stereo/Mono/Surround, Dolby Digital on or off)
- what you heard: music and Keyes's gun left, right or both; dialogue which side
- your speakers (TV, stereo, 5.1 receiver)
Other bugs are welcome as always: crashes, freezes, out-of-memory, visual or sound bugs. Ideas go in the ideas channel, but for this build bugs come first.
Known issues
- With plain Stereo (no Dolby Digital), this build changes nothing about the routing. It only logs it, so your report tells us where to look next.
- The far cliff on Blood Gulch, the Bumper Jumper picture and the flashlight glitch are still open.
Built from a2f1c19 (the game at ad7c0ae, the same as November 13; it is behind today's Chupathingy, which stays for a later build)
SHA-256 of chupathingy-xbox-test-20261114.zip: 0a5d98f6a8482e5b69fa0985df3df13e10335b488c90e24b89101aa075950dd7
Xbox test build (November 13)
Xbox test build for November 13. This one is for play testing: please play it and report bugs (crashes, freezes, out-of-memory, visual or sound bugs, desyncs). Once the bugs are ironed out, it becomes the next Xbox release.
What's new since test build 2 (November 11)
- The game is caught up to today's Chupathingy: it joins network 44 games, so our [C] servers and OpenCE 44 hosts both work.
- A few fixes under the hood for the log and the network queues.
Install
Unzip and copy the Warthog folder to your Xbox. Updating? Back up your old default.xbe, then copy the new one over it and keep your config.toml and maps. The maps come from your own disc; there are no game files in this zip.
What to try
- Boot and the menus. Anything missing or wrong on screen?
- Blood Gulch over System Link. Does it load, and does it play right?
- Join a full [C] server (up to 32 players). Play one whole match and leave. Does the join work, and does it run out of memory?
- Host a System Link game. Up to 16 players should get in; the 17th should be turned away.
- Blood Gulch, the far cliff by blue base, looking through a narrow gap: do parts of the map disappear? A photo with FOV 70 and widescreen off, and one with FOV 72 and widescreen on, helps a lot.
- Frame drops: put
perf_log = trueunder[console]inconfig.toml, play one busy 16-player match, then senddebug.txt. - A Halo 2 map server (Lockout, then Coagulation): does the map load, or do you get a clean "no room" message?
Report bugs
Upload debug.txt (next to default.xbe) at https://dump.chupathingy.org and post the code in #xbox on the Discord, with what you were doing. Photos or clips help. Ideas are welcome in the ideas channel, but for this build bugs come first.
Built from 1625872
SHA-256 of chupathingy-xbox-test-20261113.zip: c380f0cecd2ddd247f7ed41745dab3f70a3f8b4b95478901c38f968b4ccb6a17