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Installation
Cl3mus33 edited this page Aug 20, 2026
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- Skyrim SE, Skyrim GOG, Skyrim VR, or Enderal SE.
- Seasons of Skyrim — AutoSeasons only generates the plugin and ini data this mod reads at runtime. Without it installed and active, running AutoSeasons has no visible effect in-game.
- A merged view of your load order that AutoSeasons can scan: Mod Organizer 2's virtual
Datafolder, Vortex's deployedDatafolder, or a plainDatafolder if you don't use a mod manager.
- Download the latest release and install it like any other mod:
- Mod Organizer 2: install it as a regular mod (drag the archive in, or "Install from Archive"). It will get its own entry in your mod list.
- Vortex: extract it into its own mod folder and deploy it normally.
- Launch
AutoSeasons.exe(through your mod manager, so it sees the merged load order). - On first launch, point it at:
- Game directory: your Skyrim install / merged load order path.
- Output directory: where the generated plugin, ini files, and (if applicable) PBR json files should be written — this becomes its own mod entry.
- Run a generation (see Using AutoSeasons for what each option does).
- Enable the generated plugin (
AutoSeasons.espby default) in your mod manager, positioned after the mods it draws its seasonal art from. - If your modlist uses Community Shaders' PBR or Complex Material (CM), run PGPatcher afterward (and after AutoBlend too, if you use it) pointed at your full load order including AutoSeasons' own output — that's the step that actually converts meshes to PBR/CM. See PBR and Complex Material Support.
Re-running AutoSeasons after installing new mods or updating existing ones is safe — a fresh run clears its own previous output first, then regenerates from scratch against your current load order. It never modifies files outside its own output folder, so nothing you didn't install through AutoSeasons itself is at risk.
Disable/remove the AutoSeasons mod entry (its generated output) from your mod manager like any other mod. AutoSeasons itself doesn't touch your save files or any other mod's files, so removing it is as safe as removing any patch mod.