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Releases: ClarkCheekyKent/cheeky-render-releases
Release list
CheekyRender v0.2.2
Fix another steam compatibility issue for new modes.
Enable triple transport buffering by default to reduce stutters
Previous notes from v0.2.0
This is a large update that brings many optimizations.
AER V2 - Fix temporal histories getting rid of the shimmering around objects that occluded for one eye.
AFW (PureDark) - Experimental release of the same Alternate Frame Warping that is in UEVR but integrated into this mod.
Credits for original implementation of AFW in UEVR to PureDark https://github.com/PureDark/UEVR
AER V3 DLSS-FG - Alternate Eye Rendering with DLSS to render the other eye. Including Foveated Frame Gen! This is honestly the only way I can play stereo now. I am able to run 3326x3120 resolution stereo on a 5070 with Extereme Texture, Car Detail and Ultra Lighting on performance.
Foveate Output - Reduces VRAM incase you're borderline by degrading periphery region.
Brand new redesigned UI.
The default settings have a lot of optimizations on via foveation by default.
You can adjust it to make the region larger or turn that off entirely if you want full edge clarity.
Note switching between modes can cause stars and colors to completely take over the screen. I think this is due to running out of VRAM.
Like I get it when switching from AER V3 to AFW. If this happens restart the game starting in the mode that you want to try out. Just because the error happened when you switched doesn't mean that the mode doesn't work for you, try starting the game with that mode already enabled.
CheekyRender v0.2.1
Add 4x frame gen. Probably best to use it when setting headset to 120fps.
Lets base game render at 60fps instead of 72fps if doing 2x FG at 72hz.
Attempt to fix compatibility issues with steam version of FH6.
CheekyRender v0.2.0
This is a large update that brings many optimizations.
AER V2 - Fix temporal histories getting rid of the shimmering around objects that occluded for one eye.
AFW (PureDark) - Experimental release of the same Alternate Frame Warping that is in UEVR but integrated into this mod.
Credits for original implementation of AFW in UEVR to PureDark https://github.com/PureDark/UEVR
AER V3 DLSS-FG - Alternate Eye Rendering with DLSS to render the other eye. Including Foveated Frame Gen! This is honestly the only way I can play stereo now. I am able to run 3326x3120 resolution stereo on a 5070 with Extereme Texture, Car Detail and Ultra Lighting on performance.
Foveate Output - Reduces VRAM incase you're borderline by degrading periphery region.
Brand new redesigned UI.
The default settings have a lot of optimizations on via foveation by default.
You can adjust it to make the region larger or turn that off entirely if you want full edge clarity.
Note switching between modes can cause stars and colors to completely take over the screen. I think this is due to running out of VRAM.
Like I get it when switching from AER V3 to AFW. If this happens restart the game starting in the mode that you want to try out. Just because the error happened when you switched doesn't mean that the mode doesn't work for you, try starting the game with that mode already enabled.
CheekyRender v0.1.0-alpha.3.5
Fix Vehicle LOD fix broken by FH6 update.
CheekyRender v0.1.0-alpha.3.4
Fix issue where it would sometimes not want to use the camera profile.
Fix Foveated VRS so that it works with DLSS.
CheekyRender v0.1.0-alpha.3.3
Improve first time setup / FH6 update setup by adding overlay instructions to generate camera profile.
CheekyRender v0.1.0-alpha.3.2
- Improve stereo frame delivery cadence.
- Add optional frame buffer toggle
- Reduce DLSS log spam.
CheekyRender v0.1.0-alpha.3.1
Fix issue with Mono headtracking causing it to "jitter" the camera.
CheekyRender v0.1.0-alpha.3
What's changed
- Smoother camera motion.
- Corrected stereo rendering; set the in-game IPD setting to
0. - Fixed intermittent wrong-eye flashing.
- Added peripheral DLAA and removed the TAA path.
- Refined camera and view settings.
- Enabled Vehicle LOD by default.
- Add peripheral DLAA, removing shimmering from peripheral vision, costs FPS, but lets you push the foveated region to be smaller to get it back. You can just turn it off for most fps.
There is a regression with smoothness of head movement in Mono, so if playing mono keep using alpha.2. I will fix it soon.
CheekyRender v0.1.0-alpha.2
Fix steam version compatibility issues