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(2) crashes during game saves in recent play. #36894

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1FSTCAT opened this issue Jan 10, 2020 · 4 comments
Closed

(2) crashes during game saves in recent play. #36894

1FSTCAT opened this issue Jan 10, 2020 · 4 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility (S4 - Invalid) wontfix / can't reproduce / notabug

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@1FSTCAT
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1FSTCAT commented Jan 10, 2020

Game version: Recent versions from the past 14 days.

Operating system: Window 10

Tiles or curses:

Mods active:

Expected behavior

I know we want CDDA to be "hardcore" and "permadeath", but why not keep the last ~10 saves and let the player decide when and how to reload? I hate playing for and losing 3 hours of progress
because items and maps became out of synch unrecoverably due to a save game error. It sure would be nice to reload back to before the error began and then avoid whatever buggy item/location/etc is causing the issue.

Actual behavior

First round of play, about 7 days ago - had autosave turned on and experienced an error during the save about 2 hours in. Text said something about .JSON corruption but could not get the error to go away. Had to close and restart the game. When I did, the map, character and items were out of synch / duplicated.

Second round of play, yesterday, autosave turned off. Had an hour or two in a game, resumed it. Played for about an hour and attempted to "save and quit". Game hard-locked during the save (no errors shown, just locked up). Had to "end task" on it. Was able to reload but found the map and things I had brought back to base were out of synch again. Places I'd visited before the crash were now showing as unexplored, but everything I had brought back to base was "current".

Steps to reproduce the behavior

@BevapDin
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Text said something about .JSON corruption but could not get the error to go away.

Well, without posting the exact error message (preferably with additional details), we can not fix this.

@KorGgenT KorGgenT added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 11, 2020
@KorGgenT
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There's no actionable information in this PR. please update it with information we can use to find a bug.

@1FSTCAT
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1FSTCAT commented Jan 11, 2020

If the game just stops responding during save, is there an error log that we can use to troubleshoot?

@kevingranade kevingranade added the (S4 - Invalid) wontfix / can't reproduce / notabug label Jan 13, 2020
@kevingranade
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Non-permadeath or in-game save backups are not open for discussion.

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Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility (S4 - Invalid) wontfix / can't reproduce / notabug
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