Realistic results from digging corpse-filled pits #52569
Labels
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Is your feature request related to a problem? Please describe.
Digging corpse-filled pits only gives out regular ground results such as soil and rocks, then turns it into a shallow pit. The corpses seem to have just vanished into thin air.
Describe the solution you'd like
Considering the corpse portion, it would be realistic to expect rotten carcasses, bones, and buried belongings. To place more risk on the extra loot from graverobbing, aside from the random zed or critters unearthed, maybe morale penalties and risk of disease could be considered.
Describe alternatives you've considered
For discussion.
Additional context
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