Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Eyebot leads to infinite spawning of bots #53559

Closed
SurFlurer opened this issue Dec 18, 2021 · 1 comment · Fixed by #53584
Closed

Eyebot leads to infinite spawning of bots #53559

SurFlurer opened this issue Dec 18, 2021 · 1 comment · Fixed by #53584
Labels
<Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Monsters Monsters both friendly and unfriendly.

Comments

@SurFlurer
Copy link
Contributor

SurFlurer commented Dec 18, 2021

Describe the bug

When the player get close to the eyebot, the eyebot will summon a police bot or a riot control bot (in the northwest).

If the player wears a hazmat suit or a Hub-01 suit that protects him/herself from electric discharges, and he/she somehow managed to beat the bot at a fairly low cost (hm12 dazzle rifle), then there exists a way to get infinite materials (disassembling those inactive bots).

I think this is somehow related to game balance.

Steps to reproduce

  1. Be well equipped. (suit, rifle,etc)
  2. Spawn or find an eyebot.
  3. Wait for the summoned police bot to walk closer.
  4. Shoot at it and turn it off.
  5. Repeat 3 and 4 for many times.
  6. Now you can get many valuable things, such as solar cells.

Expected behavior

The number of bots one eyebot can summon should be limited.

Screenshots

cdda

Versions and configuration

OS: Windows 10
Game Version: experimental build 2021-11-12-0952 (the problem still exists in 2021-12-18-1029)
Graphics version: Tiles
Ingame language: Chinese (turned to English to take a screenshot)
Mods loaded: no_npc_food, no_fungal_growth, package_bionic_professions, blazeindustries, crt_expansion, StatsThroughSkills, speedydex, stats_throgh_kills

Additional context

No response

@BrettDong BrettDong added <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Monsters Monsters both friendly and unfriendly. labels Dec 19, 2021
@GoLoT
Copy link
Contributor

GoLoT commented Dec 19, 2021

This definitely needs a cooldown or a cap. Or both. At most 3 bots should spawn per eyebot and there should be a long cooldown period, at least 6h, between "emergency calls".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Monsters Monsters both friendly and unfriendly.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants