Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Heavy mining mod added. Add a mining car. #34228

Closed
wants to merge 2 commits into from

Conversation

Ckpyt
Copy link
Contributor

@Ckpyt Ckpyt commented Sep 25, 2019

SUMMARY: Mods "Heavy mining mod added. Add a mining car."

Describe the solution

Added a vihecle part, that can crush mineable tiles in 1 tile around it. Plus, added a roadheader with this part, that can be spawned in junkyards, industrial sites or as a workshop vehicle.
Also added a balacer for making balance.

Describe alternatives you've considered

The question is: how all underground objects were created? CDDA has only not so effective tools or robots. Any small towns could have subways, laboratory or other objects. So, it means, CDDA should have some more effective heavy mining vehicles from the real world. It is a first step for making it. In futire plans, I have mining shields for making subway tunnels, tunnel boring machines and so on...

Additional context

concept:
Roadheader: https://en.wikipedia.org/wiki/Roadheader,
https://tunnelingonline.com/buying-a-roadheader-heres-what-to-consider/

@Ckpyt
Copy link
Contributor Author

Ckpyt commented Sep 25, 2019

please, cancel it. It has not full changes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant