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Weekly Digest (22 September, 2019 - 29 September, 2019) #34319

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weekly-digest bot opened this issue Sep 29, 2019 · 2 comments
Closed

Weekly Digest (22 September, 2019 - 29 September, 2019) #34319

weekly-digest bot opened this issue Sep 29, 2019 · 2 comments

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weekly-digest bot commented Sep 29, 2019

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 151 issues were created.
Of these, 105 issues have been closed and 46 issues are still open.

OPEN ISSUES

💚 #34311 Fix tiny electric motor crafting recipe., by NeviNovat
💚 #34310 Magic sound effects and AEA_NOISE, by KorGgenT
💚 #34309 Reworking makeshift explosives part 1, by NeviNovat
💚 #34307 Steel Mills have nothing in them whatsoever., by fluffe9911
💚 #34306 Gas Pumps Take Forever, by SageB
💚 #34302 Item that have a charge does duplicated by pickup action., by Ezsk
💚 #34300 Refactor placing monsters:, by BevapDin
💚 #34299 [WIP] [DO NOT MERGE] tilesets: add tools to automatically create tilesheets, by mlangsdorf
💚 #34293 Tables are way too small., by Xion350
💚 #34291 Granularize curing recipies, by moxian
💚 #34289 [WIP]NPC jobs at camps, by davidpwbrown
💚 #34288 Uses the units::energy infrastructure for bionic power, by Fris0uman
💚 #34276 Crashing when trying to read a solo NPC's faction, by FirebrandCoding
💚 #34272 auto travel suggestions, by AllSystemsGo
💚 #34269 Encapsulate overmap terrains better:, by BevapDin
💚 #34267 Fix Schizophrenia, by zachary-kaelan
💚 #34264 Add some more vehicle-mounted guns, by Rail-Runner
💚 #34263 "pike" is ambiguous, by Aloxaf
💚 #34255 Preparation for NPC jobs - add data to categorize job roles and duties, by davidpwbrown
💚 #34247 Allow tile flags for different postures, by I-am-Erk
💚 #34246 [WIP] NPC and player auto-crafting from workbench bills, by davidpwbrown
💚 #34244 Add overlay indicators for dead zombies that can still revive, by Azumgi
💚 #34240 realistic gun maintenance, by misterprimus
💚 #34236 2 new weapons for caliber 50, by RickyVanz
💚 #34231 A debug menu command to make a CSV file with all missing graphics., by I-am-Erk
💚 #34230 Make looks_like a mandatory entry for in-game objects, by I-am-Erk
💚 #34229 Heavy mining mod added. Add a mining car., by Ckpyt
💚 #34225 About the effect of the forest on the body against temperature and sun glare, by ThomasLinkin
💚 #34217 Rewrite ownership to use faction_id to avoid pointer crashes, by davidpwbrown
💚 #34213 slight adjustments to certain gun modifications, by shotgunfrenzy
💚 #34212 Looting a dead npc causes a crash, by shotgunfrenzy
💚 #34211 Beaded jewelry can be used for meditation, by sick-trigger
💚 #34209 Fake targeting NPC causes segfaults in unowned vehicles, by DeeUnderscore
💚 #34205 [Organization] Magiclysm Items Checklist, by LaVeyanFiend
💚 #34204 Explosives and tanks guns overhaul, by zachary-kaelan
💚 #34202 [CR] Allow auto targeting mode for turrets only with installed turret control unit, by Night-Pryanik
💚 #34191 "using" field doesn't work as intended for construction recipe, by Fris0uman
💚 #34189 Item repairing tools and materials rework, by Rail-Runner
💚 #34187 Autosave failure then crash, by Dunkhan
💚 #34181 Add fire station basecamp, by curstwist
💚 #34178 featreq new traits for resisting temperature, by FONZACUS
💚 #34173 NPC engagement rules invalid, will attack every nearby enemies., by SaltGin
💚 #34171 Smoke from burned down building persists and slows the game down, by ZoolookCDDA
💚 #34168 Proposal for new nether faction: The Color, by John-Candlebury
💚 #34167 Turret monsters wont fire past 32 tiles regardless of expected range, by ymber
💚 #34164 Zombies won't follow player up/down stairs., by Myobu1

CLOSED ISSUES

❤️ #34312 Update Cakes so They Spoil, by TheMurderUnicorn
❤️ #34308 Adds weighting description for martial arts techniques, by Hymore246
❤️ #34305 Add looks_like to wood ash and sheet metal, by snipercup
❤️ #34304 AEA_FLASH and AEA_FIREBALL, by KorGgenT
❤️ #34303 spinach is a vegetable, by nornagon
❤️ #34301 spell level inheritance for fake_spell, by KorGgenT
❤️ #34298 Recalculate when swapping panels (vehicle <-> ground)., by ipcyborg
❤️ #34297 Fixed "Item duplication on pick up to wield", by ipcyborg
❤️ #34296 Fixed error handling in "waiting for stamina regain", by ipcyborg
❤️ #34295 Clearing rubble makes creature under it free., by ipcyborg
❤️ #34294 Fixed wrong gun mode after closing targeting UI., by ipcyborg
❤️ #34292 Prevent players from trying to upgrade Weight, by Aloxaf
❤️ #34290 Fixes quivers not consuming charges., by BevapDin
❤️ #34287 Fix horses making engine sounds., by BevapDin
❤️ #34286 Add name for the toggle_thief_mode action., by BevapDin
❤️ #34285 Translate some strings., by BevapDin
❤️ #34284 Fix auto notes overwriting existing notes, by BevapDin
❤️ #34283 Revert "Fix bionic power loading from corrupted savegames", by kevingranade
❤️ #34282 Make setting vehicle headlight direction simpler, by BevapDin
❤️ #34281 Magiclysm typo Fix, by free-coffee
❤️ #34280 Fix fuel storage for cbms, by Fris0uman
❤️ #34279 Replaced text mentioning shelter in starting dialogue with a generic text, by Night-Pryanik
❤️ #34278 Add Tactical Reload, by ThomasLinkin
❤️ #34277 Add deconstruction for tourist table and move camp chair to uncraft, by snipercup
❤️ #34275 Added looks_like to tourist table, by snipercup
❤️ #34274 Fix items lying in furniture get damaged if one is throwing something at them, by Night-Pryanik
❤️ #34273 Fixed: Items piled up beyond a tile's limit can pass through walls, by ipcyborg
❤️ #34271 Unable to clone wiki on windows due to invalid character in filename, by snipercup
❤️ #34270 Fuel cell bionic weird consumption behavior [Can be solved quickly], by VoidForge
❤️ #34268 Routine i18n updates on 27 Sep 2019, by BrettDong
❤️ #34266 Sort books in read menu, by OzoneH3
❤️ #34265 Remove two unused members of class monster, by BevapDin
❤️ #34262 Make magic projectiles impossible to dodge, by fungusakafungus
❤️ #34261 fix skin and field dress, by KorGgenT
❤️ #34260 a fairly large 2 seat rowboat, by bobchaos
❤️ #34259 Auto safe mode turn increase, by Skrassh
❤️ #34258 Added more descriptions to martial arts help menu, by Hymore246
❤️ #34257 Added looks_like to long stick, by snipercup
❤️ #34256 Suggestion for experimental branch: safe mode auto reactivate adjustment, by AllSystemsGo
❤️ #34254 Update MAPGEN.md paragraph 1.1.0 , by snipercup
❤️ #34253 Fixes crash when using multicooker, by ZhilkinSerg
❤️ #34252 Martial Arts Rebalance for Pankration, by Hymore246
❤️ #34251 change seismic stomp to target_attack, by KorGgenT
❤️ #34250 Fix crashes when firing ranged weapon with EMP ammo effect, by ZhilkinSerg
❤️ #34249 Fixed lucern hammer spelling, by DanteTorn
❤️ #34248 Loading round into chamber before fire the firearm, by SaltGin
❤️ #34245 Fancy clothing affects NPC opinions, by zachary-kaelan
❤️ #34243 Check translator comments with clang-tidy, by Qrox
❤️ #34242 Amend #34234 - floating point, by AMurkin
❤️ #34241 Fixed H&K G80 requires zero charges with effective emitter gunmod, by Night-Pryanik
❤️ #34239 Obsolete the money traits., by kevingranade
❤️ #34238 Rename "hub assembly" to "wheel hub assembly" for easier discovery., by moxian
❤️ #34237 Fix message when NPC doesn't find book to read, by Aloxaf
❤️ #34235 show aoe for ter_transform, by KorGgenT
❤️ #34234 Reduce liquid volume per turn by a factor of 6, by ZhilkinSerg
❤️ #34233 Change messages when trying to sleep in vehicle, by ZhilkinSerg
❤️ #34232 move mutation functions' scope from player to Character, by KorGgenT
❤️ #34228 Heavy mining mod added. Add a mining car., by Ckpyt
❤️ #34227 clamp calc_ray_end angle properly, by KorGgenT
❤️ #34226 Fields are not spreading north-west when they shouldn't anymore, by ZhilkinSerg
❤️ #34224 use named constant for clang-tidy, by KorGgenT
❤️ #34223 Grocery cart "collides with errors in the movement code", by Proxiehunter
❤️ #34222 Silence some clang-tidy warnings, by kevingranade
❤️ #34221 Can't skin skinless, by KorGgenT
❤️ #34220 Some guns have a "X mount" slot instead of a "X" slot., by Hatfish
❤️ #34219 Trigger pr summary validation on edits, by kevingranade
❤️ #34218 AS-50: SWAT only, by tenmillimaster
❤️ #34216 Fix out of bounds access in cata_tiles::draw, by Qrox
❤️ #34215 Android version have an issue with the keyboard function., by ThomasLinkin
❤️ #34214 Fix cmake build on windows., by moxian
❤️ #34210 Makes army winter jacket waterproof, by Beneficial-Insurance
❤️ #34208 Aikido only allows specific unarmed weapons, by Hymore246
❤️ #34207 Replace one light battery in radio car box with one ultralight, by Night-Pryanik
❤️ #34206 Replaced spawn of free-floating battery charge with light battery cell, by Night-Pryanik
❤️ #34203 When NPC leaves your followers, form appropiate dynamic faction., by davidpwbrown
❤️ #34201 Crash when looking around (x), by moxian
❤️ #34200 Add 2 new weapon to 50.json, by RickyVanz
❤️ #34199 Enable serialization for mission::kill_count_to_reach, by BevapDin
❤️ #34198 Don't access the main game map from mapgen code., by BevapDin
❤️ #34197 Remove reference to g->m from map functions, by BevapDin
❤️ #34196 Remove all MShock derived tilesets., by kevingranade
❤️ #34195 Refactor loops over x and y into one loop over tripoint., by BevapDin
❤️ #34194 Make mapgen code a bit simpler:, by BevapDin
❤️ #34193 add more AEA spells, by KorGgenT
❤️ #34192 Allow player to use more multi-zone activities, by davidpwbrown
❤️ #34190 Fix typo: cracling -> crackling, by fndelacruz
❤️ #34188 NPCs: uncache weapon value on weapon removal, by mlangsdorf
❤️ #34186 Fix pulped Z raising anyway, by Fris0uman
❤️ #34185 Fix tec_counter not working correctly, by Hymore246
❤️ #34184 basecamps: Basecamps anywhere, by mlangsdorf
❤️ #34183 Add position marker to some format strings, by Qrox
❤️ #34182 Martial Arts Rebalance for Niten Ichi-Ryu, by Hymore246
❤️ #34180 WONDER spell flag error handling, by KorGgenT
❤️ #34179 Fix vehicle accessing the main map during mapgen:, by BevapDin
❤️ #34177 Add missing return to function, by Fris0uman
❤️ #34176 Can use string to specify price, by Fris0uman
❤️ #34175 Fix crash in vehicle display window, by BevapDin
❤️ #34174 Changing the the weight of RDX and HMTD units to 1g, by NeviNovat
❤️ #34172 Translate stat name outside enum_to_string, by Fris0uman
❤️ #34170 Chopping tree down breaks walls in underground z-levels, by DanteTorn
❤️ #34169 Allow fire to be used for crafting biodiesel, by sick-trigger
❤️ #34166 fix mutations overriding spell level, by KorGgenT
❤️ #34165 AEA_BUGS, by KorGgenT
❤️ #34163 String error instead of volume and weight inventory, by dissociativity
❤️ #34162 Teleportation rework/unification, by John-Candlebury

LIKED ISSUE

👍 #34181 Add fire station basecamp, by curstwist
It received 👍 x8, 😄 x0, 🎉 x0 and ❤️ x5.

NOISY ISSUE

🔈 #34240 realistic gun maintenance, by misterprimus
It received 17 comments.


PULL REQUESTS

Last week, 120 pull requests were created, updated or merged.

UPDATED PULL REQUEST

Last week, 23 pull requests were updated.
💛 #34289 [WIP]NPC jobs at camps, by davidpwbrown
💛 #34288 Uses the units::energy infrastructure for bionic power, by Fris0uman
💛 #34269 Encapsulate overmap terrains better:, by BevapDin
💛 #34267 Fix Schizophrenia, by zachary-kaelan
💛 #34264 Add some more vehicle-mounted guns, by Rail-Runner
💛 #34255 Preparation for NPC jobs - add data to categorize job roles and duties, by davidpwbrown
💛 #34246 [WIP] NPC and player auto-crafting from workbench bills, by davidpwbrown
💛 #34217 Rewrite ownership to use faction_id to avoid pointer crashes, by davidpwbrown
💛 #34211 Beaded jewelry can be used for meditation, by sick-trigger
💛 #34202 [CR] Allow auto targeting mode for turrets only with installed turret control unit, by Night-Pryanik
💛 #34189 Item repairing tools and materials rework, by Rail-Runner
💛 #34181 Add fire station basecamp, by curstwist
💛 #34158 Enchantment values - REGEN_MANA and MAX_MANA, by KorGgenT
💛 #34136 WIP Modular saltworks, by Maleclypse
💛 #34110 Krav Maga's Bone Breaker now targets all humanoids, by jeremyshannon
💛 #34106 Magiclysm - Dragon Mutation Add-On, by animethecat
💛 #34089 JSONify range_with_even_chance_of_good_hit, by SlackingSleeper
💛 #34057 WIP:The dissoluted devourer zombie, by free-coffee
💛 #34053 Expand and improve randomly-generated music descriptions, by nornagon
💛 #33829 [WIP]Flyable Helicopters, by davidpwbrown
💛 #33828 New semi-dynamic NPC, by SirPiecemaker
💛 #33806 Total tailoring overhaul, attempt 2, by Rail-Runner
💛 #33304 Eat menu, by akozhevn

MERGED PULL REQUEST

Last week, 97 pull requests were merged.
💜 #34297 Fixed "Item duplication on pick up to wield", by ipcyborg
💜 #34296 Fixed error handling in "waiting for stamina regain", by ipcyborg
💜 #34295 Clearing rubble makes creature under it free., by ipcyborg
💜 #34294 Fixed wrong gun mode after closing targeting UI., by ipcyborg
💜 #34292 Prevent players from trying to upgrade Weight, by Aloxaf
💜 #34290 Fixes quivers not consuming charges., by BevapDin
💜 #34287 Fix horses making engine sounds., by BevapDin
💜 #34286 Add name for the toggle_thief_mode action., by BevapDin
💜 #34285 Translate some strings., by BevapDin
💜 #34284 Fix auto notes overwriting existing notes, by BevapDin
💜 #34283 Revert "Fix bionic power loading from corrupted savegames", by kevingranade
💜 #34282 Make setting vehicle headlight direction simpler, by BevapDin
💜 #34281 Magiclysm typo Fix, by free-coffee
💜 #34280 Fix fuel storage for cbms, by Fris0uman
💜 #34279 Replaced text mentioning shelter in starting dialogue with a generic text, by Night-Pryanik
💜 #34277 Add deconstruction for tourist table and move camp chair to uncraft, by snipercup
💜 #34275 Added looks_like to tourist table, by snipercup
💜 #34274 Fix items lying in furniture get damaged if one is throwing something at them, by Night-Pryanik
💜 #34273 Fixed: Items piled up beyond a tile's limit can pass through walls, by ipcyborg
💜 #34268 Routine i18n updates on 27 Sep 2019, by BrettDong
💜 #34266 Sort books in read menu, by OzoneH3
💜 #34265 Remove two unused members of class monster, by BevapDin
💜 #34262 Make magic projectiles impossible to dodge, by fungusakafungus
💜 #34261 fix skin and field dress, by KorGgenT
💜 #34260 a fairly large 2 seat rowboat, by bobchaos
💜 #34259 Auto safe mode turn increase, by Skrassh
💜 #34258 Added more descriptions to martial arts help menu, by Hymore246
💜 #34257 Added looks_like to long stick, by snipercup
💜 #34254 Update MAPGEN.md paragraph 1.1.0 , by snipercup
💜 #34253 Fixes crash when using multicooker, by ZhilkinSerg
💜 #34251 change seismic stomp to target_attack, by KorGgenT
💜 #34250 Fix crashes when firing ranged weapon with EMP ammo effect, by ZhilkinSerg
💜 #34249 Fixed lucern hammer spelling, by DanteTorn
💜 #34243 Check translator comments with clang-tidy, by Qrox
💜 #34242 Amend #34234 - floating point, by AMurkin
💜 #34241 Fixed H&K G80 requires zero charges with effective emitter gunmod, by Night-Pryanik
💜 #34239 Obsolete the money traits., by kevingranade
💜 #34238 Rename "hub assembly" to "wheel hub assembly" for easier discovery., by moxian
💜 #34237 Fix message when NPC doesn't find book to read, by Aloxaf
💜 #34235 show aoe for ter_transform, by KorGgenT
💜 #34234 Reduce liquid volume per turn by a factor of 6, by ZhilkinSerg
💜 #34233 Change messages when trying to sleep in vehicle, by ZhilkinSerg
💜 #34232 move mutation functions' scope from player to Character, by KorGgenT
💜 #34227 clamp calc_ray_end angle properly, by KorGgenT
💜 #34226 Fields are not spreading north-west when they shouldn't anymore, by ZhilkinSerg
💜 #34224 use named constant for clang-tidy, by KorGgenT
💜 #34222 Silence some clang-tidy warnings, by kevingranade
💜 #34221 Can't skin skinless, by KorGgenT
💜 #34219 Trigger pr summary validation on edits, by kevingranade
💜 #34218 AS-50: SWAT only, by tenmillimaster
💜 #34216 Fix out of bounds access in cata_tiles::draw, by Qrox
💜 #34214 Fix cmake build on windows., by moxian
💜 #34210 Makes army winter jacket waterproof, by Beneficial-Insurance
💜 #34208 Aikido only allows specific unarmed weapons, by Hymore246
💜 #34207 Replace one light battery in radio car box with one ultralight, by Night-Pryanik
💜 #34206 Replaced spawn of free-floating battery charge with light battery cell, by Night-Pryanik
💜 #34203 When NPC leaves your followers, form appropiate dynamic faction., by davidpwbrown
💜 #34199 Enable serialization for mission::kill_count_to_reach, by BevapDin
💜 #34198 Don't access the main game map from mapgen code., by BevapDin
💜 #34197 Remove reference to g->m from map functions, by BevapDin
💜 #34196 Remove all MShock derived tilesets., by kevingranade
💜 #34195 Refactor loops over x and y into one loop over tripoint., by BevapDin
💜 #34194 Make mapgen code a bit simpler:, by BevapDin
💜 #34193 add more AEA spells, by KorGgenT
💜 #34192 Allow player to use more multi-zone activities, by davidpwbrown
💜 #34190 Fix typo: cracling -> crackling, by fndelacruz
💜 #34188 NPCs: uncache weapon value on weapon removal, by mlangsdorf
💜 #34186 Fix pulped Z raising anyway, by Fris0uman
💜 #34185 Fix tec_counter not working correctly, by Hymore246
💜 #34184 basecamps: Basecamps anywhere, by mlangsdorf
💜 #34183 Add position marker to some format strings, by Qrox
💜 #34182 Martial Arts Rebalance for Niten Ichi-Ryu, by Hymore246
💜 #34180 WONDER spell flag error handling, by KorGgenT
💜 #34179 Fix vehicle accessing the main map during mapgen:, by BevapDin
💜 #34177 Add missing return to function, by Fris0uman
💜 #34176 Can use string to specify price, by Fris0uman
💜 #34175 Fix crash in vehicle display window, by BevapDin
💜 #34174 Changing the the weight of RDX and HMTD units to 1g, by NeviNovat
💜 #34172 Translate stat name outside enum_to_string, by Fris0uman
💜 #34169 Allow fire to be used for crafting biodiesel, by sick-trigger
💜 #34166 fix mutations overriding spell level, by KorGgenT
💜 #34165 AEA_BUGS, by KorGgenT
💜 #34162 Teleportation rework/unification, by John-Candlebury
💜 #34161 reorganize basecamp livestock expansion files, by curstwist
💜 #34156 basecamps: adds a new modular workshop expansion, by curstwist
💜 #34152 Move "faulty" prefix to the correct fault names, by Qrox
💜 #34148 Fixed crash when generating map, by ipcyborg
💜 #34145 Enchantment cache, by KorGgenT
💜 #34140 AEA_DIM and AEA_LIGHT, by KorGgenT
💜 #34137 Added new anti-material rifle "Accuracy International AS50", by RickyVanz
💜 #34135 Martial Arts Rebalance for Ninjutsu, by Hymore246
💜 #34132 Added significant stab thrown damage to combat knife and RM42 knife, by Night-Pryanik
💜 #34108 Allow NPCs to repair vehicles, by davidpwbrown
💜 #34101 Allow NPCs to read books, by davidpwbrown
💜 #34054 Blackpowder loads, part 2, by Rail-Runner
💜 #33966 Removed money-related perks and millionaire profession, by l29ah
💜 #31802 Add FOV_3D_Z_RANGE option to limit the vertical range of 3D vision, by AnthonBerg


COMMITS

Last week there were 188 commits.
🛠️ remove unused variable by KorGgenT
🛠️ spell level inheritance for fake_spell by KorGgenT
🛠️ Merge pull request #34297 from ipcyborg/fix-33646-pickup-item-duplicate Fixed "Item duplication on pick up to wield" by ZhilkinSerg
🛠️ Merge pull request #34296 from ipcyborg/fix-32873-stamina-waiting Fixed error handling in "waiting for stamina regain" by ZhilkinSerg
🛠️ [Clearing rubble makes creature under it free. (#34295) * Clearing rubble makes creature under it free.

The file only contains deconstruction recipes for camping chair and tourist table for now

  • Combine the two arrays into one. The can't be changed independently anyway (adding more messages than sound levels does not have any effect and less messages will cause UB).
  • Make the array static (the strings are only marked for translation, but translation happens when they get actually used).
  • Emit smoke and noise only for combustion engines.](832c578) by BevapDin
    🛠️ [Translate some strings. (Translate some strings. #34285) * Replace pointless insertion of player character name

This calls Creature::add_msg_if_player, so the message is only displayed when called on the player character, so the replaced "%s" is always the name of the player character.

Now this will read as "Your Name-Of-Character disappears!" - which is quite different from all other messages involving the player character. They usually use second person, which is what the message does now.

Neither "overhead light" nor "headlight" had been translated.
This now uses the name of the vehicle part itself (which is already translated).

  • Use tripoints and points instead of separate x and y values.

  • Ensure the user gives a valid direction when installing a vehicle light

Adds a loop around the input code that queries the user again when they did not enter anything valid.

Changes the popup text slightly to indicate that they need to press space first and than have to choose the direction.](31b43bf) by BevapDin
🛠️ [Fix auto notes overwriting existing notes (#34284) * Fix check for exiting note on wrong point.

A few lines down, the code add a note to the point cursp_after, but never to cursp_before. The makes the check pretty much pointless and obviously wrong.

This checks instead for a note at the point that would get the auto note instead.

  • Remove redundant emptiness check.

The string is created using string_format in the line above. It can never be empty.](a3416ef) by BevapDin
🛠️ Merge pull request #34286 from BevapDin/pxh Add name for the toggle_thief_mode action. by ZhilkinSerg
🛠️ Merge pull request #34292 from Aloxaf/fix_stats_through_kills Prevent players from trying to upgrade Weight by ZhilkinSerg
🛠️ Prevent players from upgrading weight by Aloxaf
🛠️ Merge pull request #34262 from fungusakafungus/no-dodging-magic Make magic projectiles impossible to dodge by KorGgenT
🛠️ Fix using ammo from favorite location even when it's far away. by BevapDin
🛠️ Add name for the toggle_thief_mode action. So it has a nice and translatable name in the main action menu. by BevapDin
🛠️ Revert "Fix bionic power loading from corrupted savegames" This reverts commit 44e5bb185e591c94a63eb8ee4ad73f6c95361904. by kevingranade
🛠️ fix fuel storage by Fris0uman
🛠️ Fix clang-tidy warning. by BevapDin
🛠️ Replaced mentioning shelter in starting dialogue with a generic text by Night-Pryanik
🛠️ Added looks_like to tourist table It now looks like f_table, aka a normal table. This only has an effect if you use a tileset that does not have a sprite for tourist table. by snipercup
🛠️ Projectiles with NO_ITEM_DAMAGE flag won't damage items at all, no matter if they are lying on the floor or in some container by Night-Pryanik
🛠️ Fixed crash on starting new game: using route on empty map. by ipcyborg
🛠️ Added check for items overflow: there is a path to destination. by ipcyborg
🛠️ Routine i18n updates on 27 Sep 2019 by BrettDong
🛠️ [Fixed crash when generating map (#34148) * Added submap grid initialization for z-levels.

  • Fixed new submap inserting on correct z-level.
    Removed grid initialization for all z-levels.
    Ensured that new submap on generation will not overwrite existing one.
    Setsubmap to null in grid after deletion.](28028a5) by ipcyborg
    🛠️ [Remove two unused members of class monster (Remove two unused members of class monster #34265) * Remove unused member monster::last_baby

It's actually never read.

  • Remove unused member monster::last_biosig

It's actually never read.](449bf4f) by BevapDin
🛠️ Merge pull request #34260 from bobchaos/wood_rowboat a fairly large 2 seat rowboat by ZhilkinSerg
🛠️ Update vehicle_groups.json by ZhilkinSerg
🛠️ Merge pull request #34254 from snipercup/Update-doc-MAPGEN.MD-1.1.0-embedded Update MAPGEN.md paragraph 1.1.0 by ZhilkinSerg
🛠️ Added more descriptions to martial arts help menu (#34258) * Added more descriptions to martial arts help menu by Hymore246
🛠️ Merge pull request #34243 from Qrox/translator-comments-check Check translator comments with clang-tidy by ZhilkinSerg
🛠️ [Add FOV_3D_Z_RANGE option to limit the vertical range of 3D vision (#31802) * * add FOV_3D_Z_RANGE option. Minimum 0, maximum OVERMAP_LAYERS,
default 4.

Co-Authored-By: Jianxiang Wang (王健翔) qrox@sina.com

  • platform_win.h needs to be included before SDL stuff, otherwise
    you get seemingly unrelated errors. This happened to work in VS
    solution because it force-includes stdafx.h everywhere. However
    stdafx.h should only be used as an optimization measure, and not
    to guarantee correctness

  • The binary currently does not use SDL2main helper, and instead
    defines all initialization in WinMain itself. I didn't try searching
    for the specific commit, but according to comments in Makefile,
    this is a deliberate change.
    VS solution defines USE_WINMAIN unconditionally, so let's use it
    in cmake as well.

  • WinMain, as defined currently, has its arguments unused, which
    makes g++ complain, and fail due to -Werror.
    Removed the comments

  • Mostly unrelated, and not strictly necessary: the "idiomatic"
    way to require a C++ standard in cmake is
    SET(CMAKE_CXX_STANDARD 14), which is very slightly preferred over
    SET(CMAKE_CXX_FLAGS -std=c++14) due to cross-platform
    considerations.
    The option is present since at least CMake 3.1.3, released
    in february 2015. This is only 3 months later than C++14 release,
    so the version bump should not be problematic.](01c0399) by moxian
    🛠️ Blackpowder loads, part 2 (#34054) by Rail-Runner
    🛠️ [Trigger pr summary validation on edits (Trigger pr summary validation on edits #34219) * Trigger pr summary validation on open, edit and synchronize

Also changed damage type for throwing knife and added several flags to it.

Those functions will use the implicitly given this object now.

Always using the main game map is redundant at best (as the function will typically be called on the main game map anyway, so this == &g->m).
But it may in fact be wrong: e.g. when the functions are called on a temporary map (e.g. during mapgen).

  • Density of RDX is 1.57 g/cm3
  • Density of RDX is 1.57 g/cm3
    Source: wikipedia.
  • Increase RDX obtained from uncrafting grenades

  • Adjust RDX and HMTD requierd for recipes.

1 unit of RDX now is 100 units of RDX
1 unit of HMTD now is 20 units of HMTD
I am not balancing the explosives yet that will be another PR if I have time](0c8a30a) by NeviNovat
🛠️ Merge pull request #34180 from KorGgenT/wonder-error-handling WONDER spell flag error handling by ZhilkinSerg
🛠️ Merge pull request #34185 from Hymore246/tec_counter-fix Fix tec_counter not working correctly by ZhilkinSerg
🛠️ Fix tec_counter not working correctly by Hymore246
🛠️ Fix vehicle accessing the main map during mapgen: Add a handler parameter to vehicle::remove_part that handles map interactions (and similar stuff outside the reach of the vehicle). This handler is different when the function is called during mapgen and interacts with the temporary mapgen map in that case. by BevapDin
🛠️ Martial Arts Rebalance for Niten Ichi-Ryu by Hymore246
🛠️ WONDER spell flag error handling by KorGgenT
🛠️ Merge pull request #34169 from sick-trigger/biod Allow fire to be used for crafting biodiesel by ZhilkinSerg
🛠️ [Fix crash in vehicle display window (#34175) * Add check for WHEEL vehicle parts having matching wheel item slot in base item


CONTRIBUTORS

Last week there were 33 contributors.
👤 KorGgenT
👤 ZhilkinSerg
👤 ipcyborg
👤 kevingranade
👤 davidpwbrown
👤 OzoneH3
👤 snipercup
👤 free-coffee
👤 Rivet-the-Zombie
👤 BevapDin
👤 Aloxaf
👤 Fris0uman
👤 Night-Pryanik
👤 BrettDong
👤 Hymore246
👤 AnthonBerg
👤 Skrassh
👤 DanteTorn
👤 bobchaos
👤 fungusakafungus
👤 AMurkin
👤 Qrox
👤 moxian
👤 l29ah
👤 Rail-Runner
👤 tenmillimaster
👤 John-Candlebury
👤 Beneficial-Insurance
👤 mlangsdorf
👤 fndelacruz
👤 NeviNovat
👤 sick-trigger
👤 RickyVanz


STARGAZERS

Last week there were 31 stagazers.
collinarnett
Ericheel
BananaBonanza
TacoTheDank
leanme
gclaassen
Tanmaymandal943
mkrupczak3
TechGFennec
peytondwilliams
Bungki101
wellington1993
steinihaf
XaydBayeck
ThomasLinkin
Lexaeria
YamaTomato
mothnode
IDEXV
pdspatrick
thouther
mightyzero
CodePanter
KurzedMetal
jrivera282
xudou3
Schmel924
bony2023
chunchengwei
res0nat0r
benjaminmkos
You all are the stars! 🌟


RELEASES

Last week there were 33 releases.
🚀 cdda-jenkins-b9685 Cataclysm-DDA experimental build #9685
🚀 cdda-jenkins-b9684 Cataclysm-DDA experimental build #9684
🚀 cdda-jenkins-b9683 Cataclysm-DDA experimental build #9683
🚀 cdda-jenkins-b9682 Cataclysm-DDA experimental build #9682
🚀 cdda-jenkins-b9681 Cataclysm-DDA experimental build #9681
🚀 cdda-jenkins-b9680 Cataclysm-DDA experimental build #9680
🚀 cdda-jenkins-b9679 Cataclysm-DDA experimental build #9679
🚀 cdda-jenkins-b9678 Cataclysm-DDA experimental build #9678
🚀 cdda-jenkins-b9677 Cataclysm-DDA experimental build #9677
🚀 cdda-jenkins-b9676 Cataclysm-DDA experimental build #9676
🚀 cdda-jenkins-b9675 Cataclysm-DDA experimental build #9675
🚀 cdda-jenkins-b9674 Cataclysm-DDA experimental build #9674
🚀 cdda-jenkins-b9673 Cataclysm-DDA experimental build #9673
🚀 cdda-jenkins-b9672 Cataclysm-DDA experimental build #9672
🚀 cdda-jenkins-b9671 Cataclysm-DDA experimental build #9671
🚀 cdda-jenkins-b9670 Cataclysm-DDA experimental build #9670
🚀 cdda-jenkins-b9669 Cataclysm-DDA experimental build #9669
🚀 cdda-jenkins-b9668 Cataclysm-DDA experimental build #9668
🚀 cdda-jenkins-b9667 Cataclysm-DDA experimental build #9667
🚀 cdda-jenkins-b9666 Cataclysm-DDA experimental build #9666
🚀 cdda-jenkins-b9665 Cataclysm-DDA experimental build #9665
🚀 cdda-jenkins-b9664 Cataclysm-DDA experimental build #9664
🚀 cdda-jenkins-b9663 Cataclysm-DDA experimental build #9663
🚀 cdda-jenkins-b9662 Cataclysm-DDA experimental build #9662
🚀 cdda-jenkins-b9661 Cataclysm-DDA experimental build #9661
🚀 cdda-jenkins-b9660 Cataclysm-DDA experimental build #9660
🚀 cdda-jenkins-b9659 Cataclysm-DDA experimental build #9659
🚀 cdda-jenkins-b9658 Cataclysm-DDA experimental build #9658
🚀 cdda-jenkins-b9657 Cataclysm-DDA experimental build #9657
🚀 cdda-jenkins-b9656 Cataclysm-DDA experimental build #9656
🚀 cdda-jenkins-b9655 Cataclysm-DDA experimental build #9655
🚀 cdda-jenkins-b9654 Cataclysm-DDA experimental build #9654
🚀 cdda-jenkins-b9653 Cataclysm-DDA experimental build #9653


That's all for last week, please 👀 Watch and Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

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@Aloxaf
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Aloxaf commented Sep 29, 2019

Wow, cool!

@RickyVanz
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nice.. this is awesome.

@OzoneH3 OzoneH3 closed this as completed Oct 17, 2019
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